Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
680 B
SNBT
51 lines
680 B
SNBT
{
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default_hide_dependency_lines: false
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default_quest_shape: ""
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filename: "base"
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group: ""
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icon: {
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id: "cobblemon:pasture"
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}
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id: "5B1F192C5A22F0B9"
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order_index: 19
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quest_links: [ ]
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quests: [
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{
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icon: {
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id: "cobblemon:pasture"
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}
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id: "3D4FF7751561B88E"
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tasks: [
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{
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id: "74FA251013AB0E92"
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item: {
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count: 1
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id: "cobblemon:pasture"
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}
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type: "item"
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}
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]
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x: 0.0d
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y: -0.75d
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}
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{
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icon: {
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id: "cobblemon:pc"
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}
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id: "0512AD0A323B6CBF"
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tasks: [
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{
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id: "09F3BBBEAC1DAC09"
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item: {
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count: 1
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id: "cobblemon:pc"
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}
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type: "item"
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}
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]
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x: 0.0d
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y: 0.75d
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}
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]
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}
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