CI / build-and-smoke-test (push) Failing after 7m6s
- Companion mod (zone/Guardians.kt): each zone's guardian stands at the zone's sample point, appears when a player is within 96 blocks, stays within 24 blocks, is uncatchable and half again as big. Beating it in a battle gives every player in the battle its drops; it returns after 5 hours of game time (Adrian: fixed spots, 5 hours). State lives in the world save; /cobblesurvival guardians lists it. - tools/zone_spawns.py writes data/cobblesurvival/guardians/<zone>.json: the strongest walking (or swimming) Pokemon of the zone at band top + 5, with the drops from world/zones.json. Boss drops follow Adrian's rule: Icy Rocks before Sunscorch, Heat Rocks before Frostpeak. - Goat Fur and Hoglin Hide recipes make 8 per rock, so one guardian's 3 rocks pay for one full insulating set. - Self-test guardian_appears_and_returns; hazard tests cleaned up; the zone generator reads Cobblemon's own entries from the field guide's hidden_spawns. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
1.1 KiB
JavaScript
28 lines
1.1 KiB
JavaScript
// Phase 3, hazards as gates: Cold Sweat's insulating armour comes from boss drops of the zone before
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// (docs/design.md, "What helps with a zone drops from the boss fight of the zone before it"). Hoglins,
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// goats and chameleons don't live on the island, so their hides become craftable instead:
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// - Goat Fur (cold insulation, Frostpeak): wool and a Heat Rock, which Sunscorch's guardian drops;
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// - Hoglin Hide (heat insulation, Sunscorch): leather and an Icy Rock, which the guardians of the
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// Mangrove Mire and Highland Meadows drop.
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// Cold Sweat's own armour recipes then turn these into the fur and hide sets: a set takes 24, so three
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// rocks, which is one guardian's drop. Placeholder amounts (docs/balance.md).
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ServerEvents.recipes(event => {
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event.shaped('8x cold_sweat:goat_fur', [
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'WWW',
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'WHW',
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'WWW'
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], {
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W: '#minecraft:wool',
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H: 'cobblemon:heat_rock'
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}).id('cobblesurvival:goat_fur')
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event.shaped('8x cold_sweat:hoglin_hide', [
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'LLL',
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'LIL',
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'LLL'
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], {
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L: 'minecraft:leather',
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I: 'cobblemon:icy_rock'
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}).id('cobblesurvival:hoglin_hide')
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})
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