Bosses (Adrian, 2026-11-02: Eternatus too small and too easy; guardians way bigger and tougher; only defensive stats up; no attack takes more than 25 %): - Guardians scale to about 8 blocks tall (1.5x-12x), Eternatus to 15 blocks (2.5x, was 0.2x). Cave guardians look for a spot with room above them. Bosses already in a world grow on the next check outside battle. - Perfect IVs and 170 EVs each in HP, Defense and Sp. Def, nothing offensive. - The Guardian's Ward, a Showdown-only held item (held_items/guardiansward.js) handed to every boss by a HeldItemProvider: Defense and Sp. Def x2 while defending, and one attack (all hits together) takes at most 25 % of max HP. - Area attacks that start at the boss reach half its width further. Machines (Adrian, 2026-11-02): a working core is active: it glows, its front animates (flickering fire on the furnace core, pulsing emblems elsewhere), and particles show in the chamber and at the core (client side). The Pokemon inside flinches about every 15 s (red flash, Cobblemon's hit sound, no damage). Roadmap Phase 8: every item that can drop gets a JEI page naming its sources. Self-tests: practice_bosses_spawn checks size and training, boss_takes_a_quarter_per_attack runs a real battle (each Lv 100 Bullet Seed takes exactly a quarter), heat_core_cooks_with_hoppers checks the active state and the flinch. Self-tests and the island check pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
148 lines
6.0 KiB
Kotlin
148 lines
6.0 KiB
Kotlin
package dev.cobblesurvival
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import com.cobblemon.mod.common.Cobblemon
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import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
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import com.mojang.logging.LogUtils
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import dev.cobblesurvival.catching.Catching
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import dev.cobblesurvival.dev.BiomePreview
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import dev.cobblesurvival.dev.OreVeins
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import dev.cobblesurvival.ore.BaseLoot
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import dev.cobblesurvival.ore.OreNodes
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import dev.cobblesurvival.permadeath.Permadeath
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import dev.cobblesurvival.boss.BossCommands
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import dev.cobblesurvival.boss.BossFights
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import dev.cobblesurvival.boss.BossToughness
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import dev.cobblesurvival.boss.EndBoss
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import dev.cobblesurvival.machine.MachineShowcase
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import dev.cobblesurvival.machine.Machines
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import dev.cobblesurvival.party.ShoulderPassives
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import dev.cobblesurvival.progress.Gates
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import dev.cobblesurvival.selftest.SelfTest
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import dev.cobblesurvival.world.OnlyPokemon
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import dev.cobblesurvival.world.SharedLoot
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import dev.cobblesurvival.world.SpecialPokemon
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import dev.cobblesurvival.zone.Guardians
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import dev.cobblesurvival.zone.InZoneCondition
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import dev.cobblesurvival.zone.LevelPressure
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import dev.cobblesurvival.zone.Wanderers
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import dev.cobblesurvival.zone.ZoneCondition
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import dev.cobblesurvival.zone.ZoneHazards
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import dev.cobblesurvival.zone.Zones
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import net.minecraft.commands.Commands
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import net.minecraft.core.BlockPos
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import net.minecraft.network.chat.Component
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import net.minecraft.resources.ResourceLocation
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import net.minecraft.server.level.ServerLevel
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import net.minecraft.server.packs.PackType
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import net.minecraft.server.packs.repository.Pack
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import net.minecraft.server.packs.repository.PackSource
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import net.minecraft.world.level.Level
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import net.neoforged.fml.ModList
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import net.neoforged.fml.common.Mod
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import net.neoforged.neoforge.common.NeoForge
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import net.neoforged.neoforge.event.AddPackFindersEvent
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import net.neoforged.neoforge.event.RegisterCommandsEvent
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import net.neoforged.neoforge.event.level.BlockEvent
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import net.neoforged.neoforge.event.server.ServerStartedEvent
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import org.slf4j.Logger
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import thedarkcolour.kotlinforforge.neoforge.forge.MOD_BUS
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@Mod(CobbleSurvival.MOD_ID)
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class CobbleSurvival {
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companion object {
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const val MOD_ID = "cobblesurvival"
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val LOGGER: Logger = LogUtils.getLogger()
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val version: String
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get() = ModList.get().getModContainerById(MOD_ID)
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.map { it.modInfo.version.toString() }
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.orElse("unknown")
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/** One line the server smoke test reads over RCON to confirm the mod is live. */
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fun statusLine() =
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"$MOD_ID $version ok; cobblemon ${Cobblemon.VERSION}; species ${PokemonSpecies.count()}"
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}
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init {
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LOGGER.info("Cobblemon Survival companion {} loaded (Cobblemon {})", version, Cobblemon.VERSION)
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MOD_BUS.addListener(::onAddPackFinders)
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InZoneCondition.register(MOD_BUS)
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Machines.register(MOD_BUS)
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NeoForge.EVENT_BUS.addListener(::onRegisterCommands)
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NeoForge.EVENT_BUS.addListener(::onServerStarted)
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NeoForge.EVENT_BUS.addListener(::onPortalSpawn)
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NeoForge.EVENT_BUS.addListener(OnlyPokemon::onChunkLoad)
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NeoForge.EVENT_BUS.addListener(OnlyPokemon::onEntityJoin)
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NeoForge.EVENT_BUS.addListener(OnlyPokemon::onServerTick)
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Permadeath.register()
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ZoneCondition.register()
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NeoForge.EVENT_BUS.addListener(Zones::onAddReloadListeners)
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Guardians.register()
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BossFights.register()
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BossToughness.register()
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EndBoss.register()
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Gates.register()
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ShoulderPassives.register()
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OreNodes.register()
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BaseLoot.register()
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Catching.register()
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Wanderers.register()
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SharedLoot.register()
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SpecialPokemon.register()
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ZoneHazards.register()
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LevelPressure.register()
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SelfTest.register()
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}
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/** The island world type has no Nether, so a lit obsidian frame must not turn into a dead portal. */
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private fun onPortalSpawn(event: BlockEvent.PortalSpawnEvent) {
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val level = event.level as? ServerLevel ?: return
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if (level.server.getLevel(Level.NETHER) == null) {
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event.isCanceled = true
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}
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}
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/** Ships datapacks/core from the repo as a built-in data pack that is always on, in every world. */
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private fun onAddPackFinders(event: AddPackFindersEvent) {
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event.addPackFinders(
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ResourceLocation.fromNamespaceAndPath(MOD_ID, "datapacks/core"),
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PackType.SERVER_DATA,
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Component.literal("Cobblemon Survival core data"),
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PackSource.BUILT_IN,
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true,
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Pack.Position.TOP,
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)
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}
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private fun onRegisterCommands(event: RegisterCommandsEvent) {
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val root = Commands.literal(MOD_ID)
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.requires { it.hasPermission(2) }
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.then(Commands.literal("status").executes { context ->
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context.source.sendSuccess({ Component.literal(statusLine()) }, false)
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1
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})
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.then(BiomePreview.command())
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.then(OreVeins.command())
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.then(MachineShowcase.command())
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.then(Commands.literal("zone").executes { context ->
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val source = context.source
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val zone = Zones.at(source.level, BlockPos.containing(source.position))
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val text = zone?.let { "${it.name} (${it.id}), Lv ${it.minLevel}-${it.maxLevel}" } ?: "no zone"
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source.sendSuccess({ Component.literal(text) }, false)
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1
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})
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.then(Commands.literal("guardians").executes { context ->
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val lines = Guardians.status(context.source.server.overworld())
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context.source.sendSuccess({ Component.literal(lines.joinToString("\n").ifEmpty { "no guardians loaded" }) }, false)
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1
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}.then(BossCommands.guardianReset()))
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.then(BossCommands.practice())
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if (SelfTest.enabled) root.then(SelfTest.command())
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event.dispatcher.register(root)
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}
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private fun onServerStarted(event: ServerStartedEvent) {
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LOGGER.info("Cobblemon Survival companion ready: {}", statusLine())
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}
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}
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