Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
740 B
TOML
14 lines
740 B
TOML
# Copied into every new world's serverconfig/. Only the values the pack changes are listed;
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# CobbleHardcoreMon fills in the rest with its defaults.
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[server]
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# Phase 2: the permadeath safety net is the pack's Revival Charm (kubejs/startup_scripts/revival_charm.js),
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# not the Totem of Undying. The companion mod uses the item tag #cobblesurvival:revival_charms; keep both in step.
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totemItemId = "cobblesurvival:revival_charm"
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# Health Link stays off (roadmap Phase 2).
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globalHealthLinkEnabled = false
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# Same wording as the companion mod, which settles faints outside battles.
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[server.messages]
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totemConsumed = "{pokemon}'s Revival Charm saved it and crumbled to dust."
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pokemonRemoved = "{pokemon} fainted and is gone for good."
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