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cobblemon-survival-pack/docs/checklists/phase-6.md
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claudeandClaude Opus 5.5 0877a6a179 Phase 6: Pokémon machines (five cores, shells as data)
Adrian (2026-10-31): a Large Furnace where a Fire Pokémon heats real
furnaces (hoppers in and out), our own Electric generator, no upkeep;
then a drop synthesizer (FE into full drop rolls, looting tiers), a
sacrifice altar (level tiers, rare candies only from Lv 80) and a
rebirth chamber (Lv 100 -> shiny Lv 1 first stage, three perfect IVs,
moves kept, Ability Patch so the hidden ability is optional).

- machine/: data-driven 3x3x3 shells (window spots for glass, free
  spot under the core), checked in four rotations; the Pokémon walks in
  from the party and lives in the core; breaking core or shell sends it
  home (party, else PC, offline too); a real Cobblemon entity copy is
  shown in the chamber (no AI, invulnerable, uncatchable, never saved).
- Heat Core keeps vanilla furnaces lit and faster; Dynamo Core makes
  and pushes FE; Synthesis Core takes FE and rolls drops into a hopper-
  extractable buffer; Altar Core sacrifices on a confirmed sneak-use;
  Rebirth Core runs on server time.
- Recipes, casing tags, block loot, textures (tools/machine_assets.py),
  models, blockstates, names.
- Self-tests: in/out, refusal, shell and core breaks (PC when full),
  chunk unload, server restart, and each machine's work.
- Docs: design, balance table, Phase 6 checklist; Phase 5 approved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 15:18:03 +01:00

3.7 KiB
Raw Blame History

Phase 6 – checks for Adrian

Decided

2026-10-31: the Large Furnace has a Fire Pokémon heat real furnaces (hoppers must work in and out); an Electric generator is built too; machine work costs the Pokémon nothing. Three more machines: a drop synthesizer (energy into the Pokémon's drops; full drop roll; looting tiers), a sacrifice altar (high-level Pokémon for hard-to-get items; rare candies only above the highest natural level; lower tiers too) and a rebirth chamber (Lv 100 into a shiny Lv 1, first stage, three perfect IVs with none lowered, moves kept, hidden ability left to the player). Details: docs/design.md → "Phase 6: Pokémon machines".

Built so far

Five machines, each a 3×3×3 shell around a chamber, with its core in the middle of one wall (recipes and numbers in docs/balance.md):

Machine Core Casing Takes
Large Furnace Heat Core bricks, mud bricks or deepslate bricks Fire types
Generator Dynamo Core copper blocks Electric types
Drop Synthesizer Synthesis Core iron, gold, diamond or netherite blocks (tier = looting) any Pokémon
Sacrifice Altar Altar Core obsidian, crying obsidian, blackstone, polished blackstone bricks Lv 20+
Rebirth Chamber Rebirth Core amethyst, quartz or calcite blocks Lv 100

The middle of each side wall and the top centre may be glass, to see the Pokémon; the block under the core is free for a hopper.

  • Send the Pokémon out near the core and use the core with an empty hand: it walks in and leaves the party. Use the core again to take it back. Sneak-use shows what the machine is doing (for the altar: what a sacrifice gives).
  • Breaking the core or the shell sends it home (party, else PC), even if you're offline. Automated: machine_pokemon_goes_in_and_out, machine_refuses_what_doesnt_fit, machine_shell_break_returns_pokemon, machine_core_break_returns_pokemon_to_pc, machine_survives_unload, machine_survives_restart.
  • Each machine's work: heat_core_cooks_with_hoppers, dynamo_core_powers_cables, synthesis_core_rolls_drops, altar_core_sacrifice_needs_confirmation, rebirth_core_makes_a_shiny_first_stage.

In game (Prism instance)

Creative mode gives the cores in the Functional Blocks tab; each has a recipe for survival.

  • Build a Heat Core shell of bricks with glass in a side window, send out a Fire type and use the core: the Pokémon stands in the chamber, small enough to fit, and doesn't move. Does it look right? (the roadmap asks you to confirm this)
  • Put a furnace against the outside of that shell, a hopper with raw iron above it and a hopper with a chest below: the iron cooks without fuel, faster with a stronger Pokémon, and ends in the chest.
  • Build a Dynamo Core shell of copper with an Electric type, lay Poke Power cables from the core: sneak-use shows the energy made.
  • Put a Synthesis Core shell of gold blocks next to it (cables between), with a Pokémon inside and a hopper and chest under its core: its drops arrive in the chest. Swap the shell for diamond blocks: sneak-use shows looting 2.
  • Put a Lv 20+ Pokémon in an Altar Core shell: sneak-use shows the reward, sneak-use again within 5 seconds sacrifices it.
  • Put a Lv 100 Pokémon in a Rebirth Core shell: sneak-use shows the time left (two hours). To check without waiting: /data merge block <core position> {rebirth_at:1L} then wait a second, take it out: a shiny Lv 1 first stage and an Ability Patch.
  • Break a casing block while a Pokémon is inside: it comes back to your party with a message.

Ask Adrian

  • Does the Pokémon in the chamber look right (size, place, facing out through the core's side)?
  • All numbers, casings and recipes are placeholders (docs/balance.md).