Files
cobblemon-survival-pack/pack/config/poke_power/server.toml
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claudeandClaude Opus 5.5 362d06aa4b Phase 4: Cobblebase and Poke Power, gated behind progression
Adrian (2026-10-30): Cobblebase's skills stay in but gated behind
progression, power from an existing mod (Poke Power) also gated,
evolution stones as ores fine for now, balance fine and configurable.

Progression is the zones whose Alpha guardian a player helped beat
(Progress saved data; a guardian win records it and lists the unlocks).
The gate table is data (progression_gates/base.json): each of
Cobblebase's 44 skills needs a zone (or none), the Power Block needs the
Verdant Jungle. The companion mod wraps every Cobblebase skill executor
in a gate by reflection; a skill missing from the table stays off.
Operator command /cobblesurvival progress. Cobblebase's and Poke Power's
configs ship in the pack. Self-tests: gate coverage, a locked skill only
runs after its guardian, the Power Block waits for the Jungle guardian,
a guardian win counts as progress.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 14:00:50 +01:00

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TOML

#Blocks Config
[blocks]
#Power Block Config
[blocks.powerBlock]
#The amount of power gained per poke level
# Default: 50
# Range: > 1
powerPerPokeLevel = 50
#The amount of power that a power block can store
# Default: 120000
# Range: 1 ~ 9223372036854775807
capacity = 120000
#The maximum amount of power that can be extracted from a power block per tick
# Default: 16000
# Range: 1 ~ 9223372036854775807
maxExtract = 16000
#Cable Config
[blocks.cable]
#The amount of power that a cable can store
# Default: 32000
# Range: 1 ~ 9223372036854775807
capacity = 32000
#The maximum amount of power that can be extracted from a cable per tick
# Default: 16000
# Range: 1 ~ 9223372036854775807
maxExtract = 16000