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cobblemon-survival-pack/docs/quests.yaml
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claudeandClaude Opus 5.5 f7ea371862 Phase 9: crafted summons for the legendaries
Adrian, 2026-11-09: legendaries, mythicals, Ultra Beasts and Paradox Pokemon
come from crafted summons. 22 Sigils (Naganadel evolves from Poipole), one
item told apart by custom data, from world/summons.json through
tools/summons.py: late-game recipes in three tiers (Lv 70, 80, 90), each used
in a fitting zone. A summoned legend fights as a boss (area attacks by level
and type, arena 32, the Guardian's Ward) but can be caught; on capture it
loses every boss mark. One at a time within 96 blocks.

Quest book: a Legends chapter, one quest per Sigil (97 quests). JEI lists each
Sigil as its own item, and Island Drops says where a legend is summoned; drops
Cobblemon names but doesn't have (Ho-Oh's Sacred Ash) get no slot.

Self-tests every_implemented_pokemon_is_obtainable (spawn, fossil or Sigil for
every implemented species) and sigil_summons_a_catchable_legend. Self-tests
and the island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 13:03:50 +01:00

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# The quest book (roadmap Phase 8). tools/quests.py turns this file into pack/config/ftbquests/quests/.
#
# Adrian, 2026-11-03: quests give no rewards; they point the way and never block (flexible progression, no lock
# icons). Titles, texts, tasks and dependencies live only here: edits to them in game are overwritten. Node
# positions are different: move nodes in the in-game editor, then `tools/quests.py --pull <instance quests folder>`
# (tools/prism_instance.py does it before each sync) copies them into the `layout` block at the end of this file.
#
# A chapter lists quests: id (unique in its chapter), title, optional subtitle, text (blank line = new paragraph),
# icon, after (quests it builds on: an id in the chapter, or chapter/id), and tasks, each one of:
# item: <item id>, count: <n> have the item
# cobblemon: catch|defeat|evolve|level_up_to|..., amount: <n>, optional pokemon: [ids], types: [types],
# zone_species: <zone> a Cobblemon action (Cobblemon Quests Reloaded); zone_species = any
# Pokémon of that zone's spawn pool
# event: zone/<zone> | guardian/<zone> | machine/<core> | end_boss the pack's own events (hidden advancements)
# checkmark: true the player ticks it
# A task may also have a title. A chapter with `zone: <id>` starts with the quests of `zone_chapter`, where
# {zone}, {low}, {high}, {hazard_text}, {guardian}, {guardian_level}, {drops} and {ore_names} come from the
# zone's data; a template quest with `when:` is left out of zones that lack the thing named. A chapter with
# `summons: true` adds a quest per Sigil (world/summons.json), `columns: <n>` lays those out in a grid.
book:
title: Cobblemon Survival
icon: cobblemon:poke_ball
zone_chapter:
- id: arrive
title: "{zone}"
subtitle: "Lv {low}–{high}"
icon: minecraft:filled_map
text: |
Wild Pokémon in {zone} are level {low} to {high}. Bring a team that can hold its own there. {hazard_text}
A Pokémon far above a zone's levels learns less from battles there; Exp. Candy always works in full.
tasks:
- event: "zone/{zone_id}"
title: "Reach {zone}"
- id: locals
when: [species]
title: "Locals of {zone}"
icon: cobblemon:poke_ball
after: [arrive]
text: |
Each kind of Pokémon lives in one zone of the island. Catch three that call {zone} home.
Their drops are what this zone adds to your crafting: look an item up in JEI to see who drops it.
tasks:
- cobblemon: catch
zone_species: "{zone_id}"
amount: 3
- id: ores
when: [ores]
title: "Ores of {zone}"
icon: minecraft:iron_pickaxe
after: [arrive]
text: |
There is no ore anywhere except in each zone's own veins, and they grow back after you mine them.
{zone} has {ore_names}.
tasks:
- each: ores
count: 8
- id: guardian
when: [guardian]
title: "Guardian of {zone}"
icon: minecraft:netherite_sword
after: [locals]
text: |
{guardian}, Lv {guardian_level}, guards {zone}: a giant that takes at most a quarter of its health from any one attack.
Within 128 blocks its bar shows how far away it is. In the fight, watch the ground and step out of its area attacks; leaving the arena or dying loses the fight.
Beat it for {drops}. It returns 5 hours later.
tasks:
- event: "guardian/{zone_id}"
title: "Beat {guardian}"
chapters:
- id: getting_started
title: Getting Started
subtitle: The island, your first partner, and the rules that matter
icon: cobblemon:poke_ball
quests:
- id: welcome
title: Welcome to the Island
icon: minecraft:filled_map
size: 1.5
text: |
This island has no zombies, no creepers and no cows: only Pokémon. Their drops are your food, string, leather and much more.
The island is split into zones, each with its own Pokémon, levels, ores and a guardian. You start on Button Isle; the further out you go, the stronger everything gets.
This book suggests what to do next. Nothing in it is locked and it gives no rewards: do things in any order you like.
tasks:
- checkmark: true
title: Read this
- id: first_partner
title: A Partner
icon: cobblemon:poke_ball
after: [welcome]
text: |
Weaken a wild Pokémon in battle, then throw a Poké Ball at it.
tasks:
- cobblemon: catch
amount: 1
- id: poke_balls
title: Poké Balls
icon: cobblemon:poke_ball
after: [welcome]
text: |
Poké Balls are crafted from apricorns, which grow on apricorn trees around the island. Look the recipe up in JEI.
tasks:
- item: cobblemon:poke_ball
count: 16
- id: full_team
title: A Full Team
icon: cobblemon:great_ball
after: [first_partner]
text: |
Six Pokémon of different types handle more than one strong one.
tasks:
- cobblemon: catch
amount: 6
- id: permadeath
title: A Second Chance
icon: cobblesurvival:revival_charm
after: [first_partner]
text: |
A Pokémon that faints is gone for good once the battle ends. Revives only help within that battle.
A Pokémon holding a Revival Charm is saved once instead: the charm is used up and the Pokémon is healed. Give one to your most valuable partner.
tasks:
- item: cobblesurvival:revival_charm
- id: healing
title: Healing
icon: cobblemon:healing_machine
after: [first_partner]
text: |
Sleeping doesn't heal your Pokémon. A Healing Machine does, but it is expensive and recharges slowly; potions and berries help in between.
tasks:
- item: cobblemon:healing_machine
- id: level_10
title: Growing Up
icon: cobblemon:exp_candy_s
after: [first_partner]
text: |
Raise a Pokémon to level 10 by battling. Wild Pokémon stronger than your team may come after you; weaker ones keep their distance.
tasks:
- cobblemon: level_up_to
amount: 10
- id: drops
title: What Pokémon Leave Behind
icon: minecraft:string
after: [first_partner]
text: |
Defeated Pokémon drop items. Look any item up in JEI (Cobblemon Info pages) to see which Pokémon drop it and where they live.
tasks:
- cobblemon: defeat
amount: 5
- id: evolve
title: Evolution
icon: cobblemon:fire_stone
after: [level_10]
text: |
Evolve a Pokémon. Some need a level, some an evolution stone: the stones come from ore veins in particular zones.
tasks:
- cobblemon: evolve
amount: 1
- id: beyond
title: Beyond Button Isle
icon: minecraft:compass
after: [level_10, full_team]
text: |
Southwold, north of Button Isle, is the next step: Pokémon up to level 18 and the island's copper.
tasks:
- event: zone/southwold
title: Reach Southwold
- id: button_isle
zone: button_isle
title: Button Isle
icon: cobblemon:poke_ball
- id: shallows
zone: shallows
title: Shallows
icon: minecraft:kelp
- id: southwold
zone: southwold
title: Southwold
icon: minecraft:raw_copper
- id: lush_caves
zone: lush_caves
title: Lush Caves
icon: minecraft:glow_berries
- id: westmarch
zone: westmarch
title: Westmarch
icon: cobblemon:thunder_stone
- id: jungle
zone: jungle
title: Verdant Jungle
icon: cobblemon:leaf_stone
- id: dripstone
zone: dripstone
title: Dripstone Depths
icon: minecraft:pointed_dripstone
- id: highlands
zone: highlands
title: Highland Meadows
icon: cobblemon:sun_stone
- id: mire
zone: mire
title: Mangrove Mire
icon: cobblesurvival:mire_waders
hazard_text: "The Mire's water poisons you unless you wear Mire Waders: the guardians of Westmarch and the Verdant Jungle drop them."
quests:
- id: waders
title: Mire Waders
icon: cobblesurvival:mire_waders
text: |
Waders keep the Mire's poison off. Beat the guardian of Westmarch or the Verdant Jungle for a pair.
tasks:
- item: cobblesurvival:mire_waders
- id: sunscorch
zone: sunscorch
title: Sunscorch
icon: cobblemon:fire_stone
hazard_text: "The desert heat hurts without heat insulation on your armor (Cold Sweat): look up insulation in JEI."
- id: deep_sea
zone: deep_sea
title: Deep Sea
icon: cobblemon:mystic_water
- id: frostpeak
zone: frostpeak
title: Frostpeak Range
icon: cobblemon:ice_stone
hazard_text: "The cold hurts without wool insulation on your armor (Cold Sweat): look up insulation in JEI."
- id: deep_dark
zone: deep_dark
title: Deep Dark
icon: minecraft:sculk
hazard_text: "Sculk darkens your sight down here. There is no Warden, but the ancient colossus sleeps in the ruins."
- id: basalt
zone: basalt
title: Basalt Furnace
icon: minecraft:magma_block
hazard_text: "The heat of the furnace hurts without heat insulation on your armor (Cold Sweat)."
- id: the_end
zone: the_end
title: The End
icon: minecraft:end_stone
quests:
- id: eyes
title: Eyes of Ender
icon: minecraft:ender_eye
text: |
The way to the End is through a stronghold's portal. Ender pearls come from Abra and its evolutions; blaze powder from Fire types such as Magmar.
tasks:
- item: minecraft:ender_eye
count: 12
- id: eternatus
title: Eternatus
icon: minecraft:dragon_egg
after: [arrive]
text: |
Eternatus has taken the dragon's place: a Lv 80 giant whose bar shows its health. Like the guardians, it takes at most a quarter of its health from any one attack.
Beating it opens the way home and leaves the dragon egg the first time.
tasks:
- event: end_boss
title: Beat Eternatus
- id: legends
title: Legends
subtitle: What never spawns on its own
icon: cobblesurvival:summon_sigil
summons: true
columns: 6
quests:
- id: about
title: Calling a Legend
icon: cobblesurvival:summon_sigil
size: 1.5
text: |
Legendary Pokémon don't spawn on their own. Each has a Sigil you can craft from late-game materials: look "Sigil" up in JEI. Using one in the zone written on it summons the Pokémon.
It fights like a guardian, area attacks and all, but this one can be caught. If it's knocked out, the Sigil is lost.
tasks:
- checkmark: true
title: Read this
- id: machines
title: Pokémon Machines
subtitle: Five machines, each powered by a Pokémon inside it
icon: cobblesurvival:heat_core
quests:
- id: about
title: Building a Machine
icon: cobblesurvival:heat_core
text: |
Each machine is a 3×3×3 shell with its core in the middle of one wall and an empty chamber in the centre for the Pokémon. Place the core: glowing ghost blocks show where the shell goes.
Send your Pokémon out near the core and use the core with an empty hand: it walks in. Use the core again to take it back; sneak-use to see what the machine is doing.
tasks:
- checkmark: true
title: Read this
- id: furnace
title: Large Furnace
icon: cobblesurvival:heat_core
after: [about]
text: |
A Fire-type Pokémon in a Heat Core shell of bricks heats furnaces placed against the shell: they burn without fuel and cook much faster. Hoppers work as usual.
tasks:
- event: machine/heat_core
title: Put a Fire type into a Large Furnace
- id: generator
title: Generator
icon: cobblesurvival:dynamo_core
after: [about]
text: |
An Electric-type Pokémon in a Dynamo Core shell of copper makes Forge Energy for cables and other machines.
tasks:
- event: machine/dynamo_core
title: Put an Electric type into a Generator
- id: synthesizer
title: Drop Synthesizer
icon: cobblesurvival:synthesis_core
after: [generator]
text: |
Feed energy into a Synthesis Core shell: the Pokémon inside makes its own drops, as if defeated. Gold, diamond or netherite shells add looting.
tasks:
- event: machine/synthesis_core
title: Put a Pokémon into a Drop Synthesizer
- id: altar
title: Sacrifice Altar
icon: cobblesurvival:altar_core
after: [about]
text: |
A Pokémon of level 20 or more in an Altar Core shell of obsidian can be given up for rare rewards: rare candies, ability items, even a nether star. It is gone for good.
tasks:
- event: machine/altar_core
title: Put a Pokémon on a Sacrifice Altar
- id: rebirth
title: Rebirth Chamber
icon: cobblesurvival:rebirth_core
after: [about]
text: |
A level 100 Pokémon in a Rebirth Core shell of amethyst is reborn after two hours as a shiny level 1 of its first stage, with better IVs and every move it knew.
tasks:
- event: machine/rebirth_core
title: Start a rebirth
- id: base
title: Base and Jobs
subtitle: Pokémon that work while you're away
icon: cobblemon:pasture
quests:
- id: pasture
title: A Pasture
icon: cobblemon:pasture
text: |
Pokémon in a Pasture Block live at your base. With Cobblebase they work there: harvesting, mining, finding items, breeding.
A job needs the Pokémon to be strong enough for the zone its work belongs to, or to hold one of that zone's materials.
tasks:
- item: cobblemon:pasture
- id: pc
title: A PC
icon: cobblemon:pc
text: |
Your PC holds every Pokémon not in your party. There is no remote access: you have to stand at a PC block.
tasks:
- item: cobblemon:pc