Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
13 lines
344 B
JavaScript
13 lines
344 B
JavaScript
// Phase 2: Revival Charm recipe. Placeholder cost (docs/balance.md): meant to be expensive.
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ServerEvents.recipes(event => {
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event.shaped('cobblesurvival:revival_charm', [
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' G ',
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'RMR',
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' G '
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], {
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G: 'minecraft:gold_ingot',
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R: 'cobblemon:revive',
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M: 'cobblemon:max_revive'
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}).id('cobblesurvival:revival_charm')
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})
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