Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
7 lines
314 B
JavaScript
7 lines
314 B
JavaScript
// Every player starts with the quest book (Adrian, 2026-11-09). The stage remembers it, so it is given once.
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PlayerEvents.loggedIn(event => {
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if (event.player.stages.has('cobblesurvival_got_quest_book')) return
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event.player.stages.add('cobblesurvival_got_quest_book')
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event.player.give('ftbquests:book')
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})
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