Files
claudeandClaude Opus 5.5 398301f0be Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.

- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
  export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
  Adrian's biome list, no natural ore, structures without ore or vanilla
  mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
  fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
  loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
  (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
  Cold Sweat heat and cold as gates with boss-drop insulation recipes,
  spawn survey and hazard self-tests in tools/quick_check.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:01:21 +01:00

17 lines
594 B
JavaScript

// Phase 2, healing friction: the Healing Machine costs more than Cobblemon's recipe (3 copper, 4 iron,
// a Max Revive and redstone). Placeholder cost (docs/balance.md). The slower recharge is in
// config/cobblemon/main.json (secondsToChargeHealingMachine).
ServerEvents.recipes(event => {
event.remove({ id: 'cobblemon:healing_machine' })
event.shaped('cobblemon:healing_machine', [
'GGG',
'IMI',
'IDI'
], {
G: 'minecraft:gold_ingot',
I: 'minecraft:iron_ingot',
M: 'cobblemon:max_revive',
D: 'minecraft:diamond'
}).id('cobblesurvival:healing_machine')
})