- Button Isle is peaceful: wild Pokémon only fight a player who hit them first (tuning/server.json peaceful_zones); its apricorns and coal make Poké Balls (4 apricorns + coal or charcoal), and the world report checks it has enough. - Quest book: no boilerplate; each zone page says what is particular to it, and every zone that needs gear or a field move to be safe has its own quest. New page on the bigger mods (Cold Sweat, Fight or Flight, Cobblebase, breeding, veins, shared loot, maps and info). - The Mire's poison stops 10 blocks below the surface. - Player battles never cost a Pokémon (CobbleHardcoreMon config, mixins, and the companion mod's own permadeath). - tools/item_audit.py: every item with a use has a source on the island; new sources for the gaps it found (species additions, three recipes). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
914 B
TOML
18 lines
914 B
TOML
# Copied into every new world's serverconfig/. Only the values the pack changes are listed;
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# CobbleHardcoreMon fills in the rest with its defaults.
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[server]
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# Phase 2: the permadeath safety net is the pack's Revival Charm (kubejs/startup_scripts/revival_charm.js),
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# not the Totem of Undying. The companion mod uses the item tag #cobblesurvival:revival_charms; keep both in step.
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totemItemId = "cobblesurvival:revival_charm"
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# Health Link stays off (roadmap Phase 2).
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globalHealthLinkEnabled = false
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# A battle between players never costs a Pokémon (Adrian, 2026-11-10); the companion mod holds to this in older worlds too.
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[server.battles]
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trackPlayerBattles = false
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# Same wording as the companion mod, which settles faints outside battles.
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[server.messages]
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totemConsumed = "{pokemon}'s Revival Charm saved it and crumbled to dust."
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pokemonRemoved = "{pokemon} fainted and is gone for good."
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