# Phase 9 – checks for Adrian ## Decided **2026-11-09:** Pokémon with no biome on the island spawn rarely in fitting zones; legendaries come from crafted summons; ore veins more sporadic but bigger; the respawn block is see-through and mine-through; no public release (Adrian hands the pack out privately). Roadmap additions: every implemented Pokémon obtainable; a shader pack by default (Complementary Reimagined through Iris). Details: `docs/design.md` → "Phase 9". ## Built so far - **Ore veins:** rarer nodes and wider vein spacing, one block larger in radius. Needs a new island: the save "Cobblemon Survival Island (new veins)" has it. Your other saves keep their old veins. - **Respawn block:** much fainter glass; you aim through it unless sneaking. Automated: `regenerator_lets_the_aim_through`. - **Left-out Pokémon:** 31 lines (67 species) spawn rarely in fitting zones (`docs/zone-species.md`). Automated: `spawn_pools_are_zoned`, `drop_sources_match_the_server`. ## In game (Prism instance) - [ ] In the new save, mine into an ore node or vein: the mined blocks turn into faint glass, and you can keep aiming and mining the ore behind them. Sneak and use one: its info still shows. - [ ] Do nodes and veins feel right: fewer, bigger? The island has 1.5–3× the old ore; tell me if that's too much. - [ ] Spend time in Frostpeak or the Deep Sea: now and then a Beartic, Mamoswine, Empoleon or Walrein turns up. JEI's Island Drops page names the zone. ## Ask Adrian - All numbers are placeholders (`docs/balance.md`).