# Copied into every new world's serverconfig/. Only the values the pack changes are listed; # CobbleHardcoreMon fills in the rest with its defaults. [server] # Phase 2: the permadeath safety net is the pack's Revival Charm (kubejs/startup_scripts/revival_charm.js), # not the Totem of Undying. The companion mod uses the item tag #cobblesurvival:revival_charms; keep both in step. totemItemId = "cobblesurvival:revival_charm" # Health Link stays off (roadmap Phase 2). globalHealthLinkEnabled = false # A battle between players never costs a Pokémon (Adrian, 2026-11-10); the companion mod holds to this in older worlds too. [server.battles] trackPlayerBattles = false # Same wording as the companion mod, which settles faints outside battles. [server.messages] totemConsumed = "{pokemon}'s Revival Charm saved it and crumbled to dust." pokemonRemoved = "{pokemon} fainted and is gone for good."