# The quest book (roadmap Phase 8). tools/quests.py turns this file into pack/config/ftbquests/quests/. # # Adrian, 2026-11-03: quests give no rewards; they point the way and never block (flexible progression, no lock # icons). Titles, texts, tasks and dependencies live only here: edits to them in game are overwritten. Node # positions are different: move nodes in the in-game editor, then `tools/quests.py --pull ` # (tools/prism_instance.py does it before each sync) copies them into the `layout` block at the end of this file. # # A chapter lists quests: id (unique in its chapter), title, optional subtitle, text (blank line = new paragraph), # icon, after (quests it builds on: an id in the chapter, or chapter/id), and tasks, each one of: # item: , count: have the item # cobblemon: catch|defeat|evolve|level_up_to|..., amount: , optional pokemon: [ids], types: [types], # zone_species: a Cobblemon action (Cobblemon Quests Reloaded); zone_species = any # Pokémon of that zone's spawn pool # event: zone/ | guardian/ | machine/ | end_boss the pack's own events (hidden advancements) # checkmark: true the player ticks it # A task may also have a title. A chapter with `zone: ` starts with the quests of `zone_chapter`, where # {zone}, {low}, {high}, {guardian}, {guardian_level}, {drops} and {ore_names} come from the zone's data, and # {about}, {locals} and {guardian_note} from the chapter (Adrian, 2026-11-10: no boilerplate; what a zone needs to be # safe is a quest of its own, like the Mire's waders); a template quest with `when:` is left out of zones that lack # the thing named. A chapter with # `summons: true` adds a quest per Sigil (world/summons.json), `columns: ` lays those out in a grid. book: title: Cobblemon Survival icon: cobblemon:poke_ball zone_chapter: - id: arrive title: "{zone}" subtitle: "Lv {low}–{high}" icon: minecraft:filled_map text: | {about} tasks: - event: "zone/{zone_id}" title: "Reach {zone}" - id: locals when: [species] title: "Locals of {zone}" icon: cobblemon:poke_ball after: [arrive] text: | Catch three Pokémon that live here, such as {locals}. tasks: - cobblemon: catch zone_species: "{zone_id}" amount: 3 - id: ores when: [ores] title: "Ores of {zone}" icon: minecraft:iron_pickaxe after: [arrive] text: | {zone}'s veins give {ore_names}. tasks: - each: ores count: 8 - id: guardian when: [guardian] title: "Guardian of {zone}" icon: minecraft:netherite_sword after: [locals] text: | {guardian}, Lv {guardian_level}, guards {zone}. Beating it gives {drops}. {guardian_note} tasks: - event: "guardian/{zone_id}" title: "Beat {guardian}" chapters: - id: getting_started title: Getting Started subtitle: The island, your first partner, and the rules that matter icon: cobblemon:poke_ball quests: - id: welcome title: Welcome to the Island icon: minecraft:filled_map size: 1.5 text: | This island has no zombies, no creepers and no cows: only Pokémon. Their drops are your food, string, leather and much more. The island is split into zones, each with its own Pokémon, levels, ores and a guardian. You start on Button Isle; the further out you go, the stronger everything gets. This book suggests what to do next. Nothing in it is locked and it gives no rewards: do things in any order you like. This first page walks through how the island works; the next lists every field move your Pokémon can lend you, and the one after explains the bigger mods. tasks: - checkmark: true title: Read this - id: keys title: Keys Worth Knowing icon: minecraft:tripwire_hook after: [welcome] text: | § (left of 1) opens this book. J opens the map. R sends out the Pokémon selected on the left of your screen, or calls it back. Up and down arrows pick another. N opens its summary. Over an item in your inventory or JEI, R shows how to get it and U what it's used for. V shows more detail on what you're looking at. M switches shaders on and off. Everything can be changed in Options > Controls. tasks: - checkmark: true title: Got it - id: starter title: Your First Partner icon: cobblemon:poke_ball after: [welcome] text: | When you first arrive you choose a starter. Look after it: it is the only Pokémon on the island that can never be lost. When it faints it stays with you, fainted, until you heal it. It can't be released or sacrificed. Every other Pokémon is gone for good when it faints. tasks: - checkmark: true title: Read this - id: battling title: Battling icon: minecraft:iron_sword after: [starter] text: | Look at a wild Pokémon and press R: your Pokémon goes out and the battle starts. Wild Pokémon can also come to you. One that attacks you starts a battle instead of hurting you, unless none of your Pokémon can fight: then you take the hit yourself. Pokémon stronger than your team hunt you; weaker ones keep their distance. In a battle you can run, and you get a few seconds' head start. Button Isle is safe ground: its Pokémon never attack you unless you hit them first. If you ever lose everything, start over there. tasks: - cobblemon: defeat amount: 1 - id: first_partner title: Your First Catch icon: cobblemon:poke_ball after: [battling] text: | Weaken a wild Pokémon in battle, then throw a Poké Ball at it. The weaker it is, the easier it is to catch, and a Pokémon far above your team's level is much harder. tasks: - cobblemon: catch amount: 1 - id: poke_balls title: Poké Balls icon: cobblemon:poke_ball after: [welcome] text: | Poké Balls are crafted from apricorns, which grow on apricorn trees all over Button Isle. Four apricorns of any colour around a piece of coal or charcoal make one; a copper ingot from Southwold in the middle makes four, if the apricorns are red. Look the recipes up in JEI. tasks: - item: cobblemon:poke_ball count: 16 - id: pc_pasture title: PC and Pastures icon: cobblemon:pasture after: [first_partner] text: | A PC holds the Pokémon that don't fit in your party. A Pasture Block lets them out to roam around your base. Pastured Pokémon also work: open the pasture and give them a skill, such as mining or gathering, and they bring in items. What they can find depends on the zone the pasture stands in, and JEI's Pasture Finds pages list it. tasks: - item: cobblemon:pasture - id: full_team title: A Full Team icon: cobblemon:great_ball after: [first_partner] text: | Six Pokémon of different types handle more than one strong one. tasks: - cobblemon: catch amount: 6 - id: permadeath title: A Second Chance icon: cobblesurvival:revival_charm after: [first_partner] text: | Apart from your starter, a Pokémon that faints is gone for good once the battle ends. Revives only help within that battle. A Pokémon holding a Revival Charm is saved once instead: the charm is used up and the Pokémon is healed. Give one to your most valuable partner. Your starter doesn't need one. tasks: - item: cobblesurvival:revival_charm - id: healing title: Healing icon: cobblemon:healing_machine after: [first_partner] text: | Sleeping doesn't heal your Pokémon. A Healing Machine does, and it also wakes a fainted starter, but it is expensive and recharges slowly; potions and berries help in between. tasks: - item: cobblemon:healing_machine - id: level_10 title: Growing Up icon: cobblemon:exp_candy_s after: [first_partner] text: | Raise a Pokémon to level 10 by battling. Wild Pokémon stronger than your team may come after you; weaker ones keep their distance. tasks: - cobblemon: level_up_to amount: 10 - id: drops title: What Pokémon Leave Behind icon: minecraft:string after: [first_partner] text: | Defeated Pokémon drop items. Look any item up in JEI (Cobblemon Info pages) to see which Pokémon drop it and where they live. tasks: - cobblemon: defeat amount: 5 - id: evolve title: Evolution icon: cobblemon:fire_stone after: [level_10] text: | Evolve a Pokémon. Some need a level, some an evolution stone: the stones come from ore veins in particular zones. tasks: - cobblemon: evolve amount: 1 - id: zones title: Zones and Guardians icon: minecraft:filled_map after: [level_10] text: | Each zone has its own Pokémon and level range; the book has a page for each. The channels between the islands are gentle, the open sea around them is not. Each kind of Pokémon lives in one zone. A Pokémon far above a zone's levels learns less from battles there; Exp. Candy always works in full. Most zones have a guardian: a giant Pokémon with a health bar at the top of your screen when you are within 128 blocks. Only a battle can hurt it, and it can lose at most a quarter of its health to one attack. Step out of its area attacks; leaving the arena or dying loses the fight. A beaten guardian returns 5 hours later. tasks: - checkmark: true title: Read this - id: hazards title: Heat, Cold and Poison icon: minecraft:leather_chestplate after: [zones] text: | Some zones hurt to be in. Sunscorch is hot and Frostpeak is cold: your body temperature climbs or falls quickly there, so wear hide against heat and fur against cold. The Mangrove Mire poisons you unless you wear Mire Waders. Look these up in JEI with R. tasks: - checkmark: true title: Read this - id: ores title: Ore Comes from Veins icon: minecraft:raw_iron after: [zones] text: | There is no ore in ordinary stone. Each zone has its own nodes and underground veins, which grow back after you mine them. JEI's Ore Veins pages show what grows where. A Pokémon that knows Rock Smash can mine a whole vein with one punch: see the HMs page of this book. tasks: - checkmark: true title: Read this - id: machines title: Pokémon at Work icon: cobblesurvival:heat_core after: [zones] text: | Machines are small buildings with a Pokémon inside: a Large Furnace, a Generator, a Drop Synthesizer, a Sacrifice Altar and a Rebirth Chamber. Craft a core, use it, and ghost blocks show how to build around it. JEI lists each core's recipe, and each machine's own page says what it makes. tasks: - checkmark: true title: Read this - id: beyond title: Beyond Button Isle icon: minecraft:compass after: [level_10, full_team] text: | Southwold, north of Button Isle, is the next step: Pokémon up to level 18 and the island's copper. tasks: - event: zone/southwold title: Reach Southwold - id: hms title: HMs subtitle: Every field move your Pokémon can lend you icon: minecraft:iron_pickaxe quests: - id: how title: How HMs Work icon: minecraft:iron_pickaxe size: 1.5 text: | Any Pokémon of yours that has learned one of these moves can use it for you outside battle. There is nothing to craft or learn yourself. Send the Pokémon out, sneak and right-click it, and pick Field moves. It lists what that Pokémon can do; hover over one to read about it. The top left of your screen shows what is active. Partner HMs go to your empty hand: one per Pokémon, fired with a click. Auras and weather work on you while the Pokémon is out and within 24 blocks. Mount toggles help the Pokémon itself while you ride it. Working makes a Pokémon hungry. Right-click it with any berry to feed it. If it works on an empty stomach it loses friendship, and at none it refuses. tasks: - checkmark: true title: Read this - id: gathering title: Gathering and Building icon: minecraft:iron_axe after: [how] text: | Cut: fells a whole tree, or clears the plants in front of you. Rock Smash: breaks a stone block, or mines up to 32 connected ore in one punch, and veins still grow back. Dig: takes dirt, sand, gravel, clay and snow in one hit. Leafage: grows nearby crops, saplings and berry trees at once, and covers bare ground in flowers. Sneak to till soil instead. Stockpile: drinks water or lava, then spits it back out where you aim. Strength: pushes the block you aim at one block, in any direction, along with anything inside it. Tail Whip: sweeps suspicious sand or gravel clean in one go. tasks: - checkmark: true title: Read this - id: handy title: Handy Tricks icon: minecraft:ender_pearl after: [how] text: | Teleport: blinks you up to 30 blocks to where you look (30 seconds to recharge). Charge: turns a block into a lasting redstone power source. Use it again to switch it off. Camouflage: makes you look like the creature you aim at for 15 minutes. Celebrate: fireworks over your head, for no reason at all. tasks: - checkmark: true title: Read this - id: changing title: Changing a Pokémon icon: minecraft:nether_star after: [how] text: | Growth: makes the Pokémon you aim at one size bigger for good; aim elsewhere and you grow for 5 minutes. Minimize: the same, but smaller. Outrage: turns an XL Pokémon of yours into an Alpha. Calm Mind: settles an Alpha of yours back into an ordinary Pokémon. Decorate: one roll at making the Pokémon you aim at shiny for good, once an hour. tasks: - checkmark: true title: Read this - id: exploring title: Exploring Auras icon: minecraft:spyglass after: [how] text: | Flash: lets you see in the dark. Needs the Dripstone gate. Dive: breathe, walk and mine at full speed underwater. Needs the Mire gate. Rock Climb: walls work like ladders, on foot or riding. Needs the Highlands gate. Magnet Rise: slow flight for building. Double-tap jump to lift off. Needs the Sunscorch gate. Lava Plume: the same as Dive, for lava, with fire immunity. Needs the Deep Dark gate. Jump: jump higher and land safely. Comes from Splash. Shadow Sneak: walk silently, unseen by pressure plates and sculk, at a reduced speed. Snowscape: snow under your feet, and still water freezes as you walk across it. A gate means the Pokémon must have reached the top level of that zone, or hold one of its materials: its ore, evolution stone or guardian's drop. tasks: - checkmark: true title: Read this - id: helping title: Helping Auras icon: minecraft:honey_bottle after: [how] text: | Absorb: loose items drift toward you. Lucky Chant: more from what you break and fish. Needs the Frostpeak gate. Sweet Scent: draws a wild Pokémon of the area about once a minute, like a Poké Snack. What the Pokémon holds works as seasoning. tasks: - checkmark: true title: Read this - id: weather title: Weather icon: minecraft:snowball after: [how] text: | Only one weather runs at a time: the last one switched on wins. Rain Dance: real rain around you, anywhere; it puts out fires and counts for rain evolutions and spawns. Thunder: a thunderstorm around you. Sunny Day: keeps the sky clear. Blizzard: real snow falls and settles around you. Sandstorm: soul sand and honey don't slow you, and sand, gravel and clay break four times as fast. Mist: anything hunting you loses you once you're 8 blocks away. Needs the Mire gate. tasks: - checkmark: true title: Read this - id: mounts title: Mount Toggles icon: minecraft:saddle after: [how] text: | Switch these on from the Field moves of the Pokémon you ride. They stay on for that Pokémon. Surf: much faster through water. Tailwind: faster through the air. Agility: faster on land. Swift: reaches top speed twice as quickly. U-turn: turns far more sharply. Endure: double the stamina. tasks: - checkmark: true title: Read this - id: mods title: Mods in the Pack subtitle: What the bigger mods add, and how they work here icon: cold_sweat:thermometer quests: - id: cold_sweat title: Cold Sweat icon: cold_sweat:thermometer size: 1.5 text: | You have a body temperature. The face above your hotbar shows it: it turns red as you heat up and blue as you cool down. At either end you take damage every two seconds; cold also slows you, makes you mine slower and freezes away up to half your hearts, and heat fogs your view. Where you stand decides which way it moves. The lowlands are mild; Sunscorch and the Basalt Furnace are hot, Frostpeak is cold, and nights are cooler everywhere. Water cools you down. Over time you get used to the climate you're in. The flame or snowflake by your hotbar shows roughly how hot or cold the place is; carry a Thermometer to read it exactly. For five minutes after you first arrive or respawn you are immune. To stay safe: wear Goat Fur armour against cold or Hoglin Hide armour against heat, or sew Goat Fur, Hoglin Hide, wool or leather onto any armour at a Sewing Table. Pour a Waterskin of water over yourself to cool off. A Hearth keeps the area around your base comfortable, and a Boiler or Icebox with a Smokestack on top warms or cools a room. tasks: - checkmark: true title: Read this - id: fight_or_flight title: Fight or Flight icon: minecraft:iron_sword after: [cold_sweat] text: | Wild Pokémon don't just stand there: each one either flees from you or fights back when you hit it, depending on its nature, level and type. Dark and Ghost types grow bolder in the dark. This pack adds two reasons to fight: a wild Pokémon stronger than your whole team hunts you, and one that breaks out of your ball attacks you. Either way, its attack starts a battle. While it is angry a thrown ball can't catch it, so battle it first. On Button Isle none of this happens unless you hit a Pokémon first. tasks: - checkmark: true title: Read this - id: cobblebase title: Cobblebase icon: cobblemon:pasture after: [cold_sweat] text: | Pokémon in a Pasture Block can work. Open the pasture and give a Pokémon a skill in its Skills tab: harvesting, producing, mining, finding items, buffs and more. K opens Cobblebase's settings. Better skills open up as your Pokémon grow: a skill names a zone, and the Pokémon needs that zone's top level or to hold one of its materials. An idle Pokémon tells you what it's missing. Mining and finding drop items at the Pokémon's feet. A second Pokémon in the same pasture with Item Gatherer puts them into the nearest chest. What a pasture finds depends on its zone: JEI's Pasture Finds pages list it. tasks: - checkmark: true title: Read this - id: breeding title: Breeding icon: cobblemon:pasture after: [cobblebase] text: | Put two compatible Pokémon (or one and a Ditto) in a Pasture Block and switch breeding on with the pasture's button. Now and then an egg appears in its nest; it hatches in your inventory after a while. Ditto only lives in the Deep Dark. tasks: - checkmark: true title: Read this - id: veins title: Regenerating Ore Veins icon: minecraft:raw_iron after: [cold_sweat] text: | Ore only grows in veins: small nodes on the surface and bigger veins underground, each ore in its own zone. A mined ore block turns into faint glass and grows back after a while, from 20 minutes for coal to longer for rarer ores; JEI's Ore Veins pages give the times. You can't break the glass, but you can aim and mine through it. Sneak and use it to see when it grows back. A Vein Locator, made from a compass and a copper ingot and set to an ore block, points to the nearest vein of that ore. It may break with each use. tasks: - checkmark: true title: Read this - id: lootr title: Shared Loot icon: minecraft:chest after: [cold_sweat] text: | Chests in villages, ruins and other structures are shared by everybody: one inventory per chest, rolled once. An hour after it is first opened, a chest fills up again with new loot. tasks: - checkmark: true title: Read this - id: maps title: Maps and Info icon: minecraft:filled_map after: [cold_sweat] text: | The minimap in the corner shows the land and the Pokémon around you. J opens the world map; your death points are marked there. JEI (the item list beside your inventory): R shows how to get an item, U what it's used for. Cobblemon Info adds a page for every Pokémon, with where it spawns and what it drops; the pack's own pages add the island's zones, guardians, machines, ore veins and pasture finds. Looking at something shows its name at the top of your screen; V shows more. AppleSkin shows how filling food is, and the buttons beside your inventory sort it. tasks: - checkmark: true title: Read this - id: button_isle zone: button_isle title: Button Isle icon: cobblemon:poke_ball about: | The round island in the middle, where you arrive, with a channel all around it. Forest and plains, a little cherry grove and desert, and apricorn trees everywhere. Its Pokémon never attack you unless you hit them first: if you ever lose everything, start over here. locals: Rattata, Bidoof and Caterpie - id: shallows zone: shallows title: Shallows icon: minecraft:kelp about: | The coasts, beaches and the calm channels between the islands. The open sea further out is the Deep Sea, and much stronger. locals: Krabby, Wingull and Chinchou - id: southwold zone: southwold title: Southwold icon: minecraft:raw_copper about: | The south of the big island, across the channel from Button Isle: forest, plains and windswept hills. Its copper makes Poké Balls four at a time. locals: Meowth, Voltorb and Pidove - id: lush_caves zone: lush_caves title: Lush Caves icon: minecraft:glow_berries about: | Overgrown caves under the whole island. The fossil Pokémon live down here: Kabuto, Omanyte, Lileep and Anorith. locals: Barboach, Joltik and Shuckle - id: westmarch zone: westmarch title: Westmarch icon: cobblemon:thunder_stone about: | The north-west of the big island: forest and windswept hills. The first iron on the island grows here. locals: Magikarp, Goomy and Applin guardian_note: The waders keep the Mangrove Mire's poison off. - id: jungle zone: jungle title: Verdant Jungle icon: cobblemon:leaf_stone about: | The jungle in the east, on both sides of the channel across the middle. Warm and humid, but never too hot. locals: Natu, Bellsprout and Pikipek guardian_note: The waders keep the Mangrove Mire's poison off. - id: dripstone zone: dripstone title: Dripstone Depths icon: minecraft:pointed_dripstone about: | Dripstone caves under the whole island, deeper and stronger than the Lush Caves. locals: Baltoy, Lunatone and Solrock - id: highlands zone: highlands title: Highland Meadows icon: cobblemon:sun_stone about: | The meadows of the north: plains, forest and cherry groves at the foot of the peaks. locals: Psyduck, Jigglypuff and Hoppip guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against Sunscorch's heat. - id: mire zone: mire title: Mangrove Mire icon: cobblesurvival:mire_waders about: | The mangrove swamp in the south-east. Its water poisons you unless you wear Mire Waders. locals: Slowpoke, Mudkip and Ducklett guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against Sunscorch's heat. quests: - id: waders title: Mire Waders icon: cobblesurvival:mire_waders text: | The Mire keeps poisoning you while you're in it. Mire Waders on your feet keep the poison off. The guardians of Westmarch and the Verdant Jungle each drop a pair. tasks: - item: cobblesurvival:mire_waders - id: sunscorch zone: sunscorch title: Sunscorch icon: cobblemon:fire_stone about: | The desert and badlands: a patch just north of Button Isle's channel, and stretches of the north-east and north-west coasts. At midday its heat overwhelms you in under a minute. locals: Sandshrew, Cacnea and Larvesta guardian_note: A Heat Rock turns wool into Goat Fur, for armour against Frostpeak's cold. quests: - id: hide title: Hoglin Hide Armour icon: cold_sweat:hoglin_chestplate text: | A full set of Hoglin Hide armour holds Sunscorch's midday heat off for at least ten minutes. Eight leather around an Icy Rock make eight Hoglin Hide; the guardians of the Mangrove Mire and the Highland Meadows drop Icy Rocks. An Ice type riding on your shoulder cools you too, once it passes the Verdant Jungle gate (see the HMs page). tasks: - item: cold_sweat:hoglin_helmet - item: cold_sweat:hoglin_chestplate - item: cold_sweat:hoglin_leggings - item: cold_sweat:hoglin_boots - id: deep_sea zone: deep_sea title: Deep Sea icon: cobblemon:mystic_water about: | The open sea around the island, out beyond the coasts. There is no land to stand on out here. locals: Horsea, Remoraid and Lapras quests: - id: dive title: Breathing Underwater icon: minecraft:turtle_helmet text: | A Pokémon with Dive lets you breathe, walk and mine underwater as if on land; it needs the Mangrove Mire gate. A Water type riding on your shoulder lets you breathe underwater too, once it passes the same gate. tasks: - checkmark: true title: Read this - id: frostpeak zone: frostpeak title: Frostpeak Range icon: cobblemon:ice_stone about: | The jagged peaks of the north-east and the hills around them. Even at midday the cold freezes you in under a minute. locals: Sneasel, Delibird and Rhydon guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against the Basalt Furnace's heat. quests: - id: fur title: Goat Fur Armour icon: cold_sweat:goat_fur_chestplate text: | A full set of Goat Fur armour keeps you warm in Frostpeak for at least ten minutes, even at midday. Eight wool around a Heat Rock make eight Goat Fur; the guardian of Sunscorch drops Heat Rocks. A Fire type riding on your shoulder warms you too, once it passes the Highland Meadows gate (see the HMs page). tasks: - item: cold_sweat:goat_fur_helmet - item: cold_sweat:goat_fur_chestplate - item: cold_sweat:goat_fur_leggings - item: cold_sweat:goat_fur_boots - id: deep_dark zone: deep_dark title: Deep Dark icon: minecraft:sculk about: | The deepest caves, under the cold and temperate land, grown over with sculk. There is no Warden, but Regigigas sleeps in the ruins. locals: Carbink, Bronzong and Ditto guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against the Basalt Furnace's heat. quests: - id: flash title: Flash icon: minecraft:glow_ink_sac text: | The sculk shriekers here cloud your sight with Darkness. A Pokémon with Flash lets you see in the dark; it needs the Dripstone Depths gate. tasks: - checkmark: true title: Read this - id: basalt zone: basalt title: Basalt Furnace icon: minecraft:magma_block about: | Volcanic caves under the hottest land, reaching down to the bottom of the world. locals: Torkoal, Heatmor and Durant quests: - id: heat title: Lava and Heat icon: minecraft:lava_bucket text: | Wear Hoglin Hide armour against the heat (see the Sunscorch page). A Pokémon with Lava Plume lets you move through lava without burning; it needs the Deep Dark gate. tasks: - item: cold_sweat:hoglin_helmet - item: cold_sweat:hoglin_chestplate - item: cold_sweat:hoglin_leggings - item: cold_sweat:hoglin_boots - id: the_end zone: the_end title: The End icon: minecraft:end_stone about: | Beyond a stronghold's portal. Eternatus has taken the dragon's place. locals: Beheeyem, Reuniclus and Metagross quests: - id: eyes title: Eyes of Ender icon: minecraft:ender_eye text: | The way to the End is through a stronghold's portal. Ender pearls come from Abra and its evolutions; blaze powder from Fire types such as Magmar. tasks: - item: minecraft:ender_eye count: 12 - id: eternatus title: Eternatus icon: minecraft:dragon_egg after: [arrive] text: | Eternatus has taken the dragon's place: a Lv 80 giant whose bar shows its health. Like the guardians, it takes at most a quarter of its health from any one attack. Beating it opens the way home and leaves the dragon egg the first time. tasks: - event: end_boss title: Beat Eternatus - id: legends title: Legends subtitle: What never spawns on its own icon: cobblesurvival:summon_sigil summons: true columns: 6 quests: - id: about title: Calling a Legend icon: cobblesurvival:summon_sigil size: 1.5 text: | Legendary Pokémon don't spawn on their own. Each has a Sigil you can craft from late-game materials: look "Sigil" up in JEI. Using one in the zone written on it summons the Pokémon. It fights like a guardian, area attacks and all, but this one can be caught. If it's knocked out, the Sigil is lost. tasks: - checkmark: true title: Read this - id: machines title: Pokémon Machines subtitle: Five machines, each powered by a Pokémon inside it icon: cobblesurvival:heat_core quests: - id: about title: Building a Machine icon: cobblesurvival:heat_core text: | Each machine is a 3×3×3 shell with its core in the middle of one wall and an empty chamber in the centre for the Pokémon. Place the core: glowing ghost blocks show where the shell goes. Send your Pokémon out near the core and use the core with an empty hand: it walks in. Use the core again to take it back; sneak-use to see what the machine is doing. tasks: - checkmark: true title: Read this - id: furnace title: Large Furnace icon: cobblesurvival:heat_core after: [about] text: | A Fire-type Pokémon in a Heat Core shell of bricks heats furnaces placed against the shell: they burn without fuel and cook much faster. Hoppers work as usual. tasks: - event: machine/heat_core title: Put a Fire type into a Large Furnace - id: generator title: Generator icon: cobblesurvival:dynamo_core after: [about] text: | An Electric-type Pokémon in a Dynamo Core shell of copper makes Forge Energy for cables and other machines. tasks: - event: machine/dynamo_core title: Put an Electric type into a Generator - id: synthesizer title: Drop Synthesizer icon: cobblesurvival:synthesis_core after: [generator] text: | Feed energy into a Synthesis Core shell: the Pokémon inside makes its own drops, as if defeated. Gold, diamond or netherite shells add looting. tasks: - event: machine/synthesis_core title: Put a Pokémon into a Drop Synthesizer - id: altar title: Sacrifice Altar icon: cobblesurvival:altar_core after: [about] text: | A Pokémon of level 20 or more in an Altar Core shell of obsidian can be given up for rare rewards: rare candies, ability items, even a nether star. It is gone for good. tasks: - event: machine/altar_core title: Put a Pokémon on a Sacrifice Altar - id: rebirth title: Rebirth Chamber icon: cobblesurvival:rebirth_core after: [about] text: | A level 100 Pokémon in a Rebirth Core shell of amethyst is reborn after two hours as a shiny level 1 of its first stage, with better IVs and every move it knew. tasks: - event: machine/rebirth_core title: Start a rebirth - id: base title: Base and Jobs subtitle: Pokémon that work while you're away icon: cobblemon:pasture quests: - id: pasture title: A Pasture icon: cobblemon:pasture text: | Pokémon in a Pasture Block live at your base. With Cobblebase they work there: harvesting, mining, finding items, breeding. A job needs the Pokémon to be strong enough for the zone its work belongs to, or to hold one of that zone's materials. tasks: - item: cobblemon:pasture - id: pc title: A PC icon: cobblemon:pc text: | Your PC holds every Pokémon not in your party. There is no remote access: you have to stand at a PC block. tasks: - item: cobblemon:pc layout: getting_started/beyond: [6.0, 0.75] getting_started/drops: [4.0, 3.0] getting_started/evolve: [6.0, -0.75] getting_started/first_partner: [2.0, -0.75] getting_started/full_team: [4.0, -3.0] getting_started/healing: [4.0, 0.0] getting_started/level_10: [4.0, 1.5] getting_started/permadeath: [4.0, -1.5] getting_started/poke_balls: [2.0, 0.75]