// Phase 3, hazards as gates: Cold Sweat's insulating armour comes from boss drops of the zone before // (docs/design.md, "What helps with a zone drops from the boss fight of the zone before it"). Hoglins, // goats and chameleons don't live on the island, so their hides become craftable instead: // - Goat Fur (cold insulation, Frostpeak): wool and a Heat Rock, which Sunscorch's guardian drops; // - Hoglin Hide (heat insulation, Sunscorch): leather and an Icy Rock, which the guardians of the // Mangrove Mire and Highland Meadows drop. // Cold Sweat's own armour recipes then turn these into the fur and hide sets: a set takes 24, so three // rocks, which is one guardian's drop. Placeholder amounts (docs/balance.md). ServerEvents.recipes(event => { event.shaped('8x cold_sweat:goat_fur', [ 'WWW', 'WHW', 'WWW' ], { W: '#minecraft:wool', H: 'cobblemon:heat_rock' }).id('cobblesurvival:goat_fur') event.shaped('8x cold_sweat:hoglin_hide', [ 'LLL', 'LIL', 'LLL' ], { L: 'minecraft:leather', I: 'cobblemon:icy_rock' }).id('cobblesurvival:hoglin_hide') })