# The quest book (roadmap Phase 8). tools/quests.py turns this file into pack/config/ftbquests/quests/. # # Adrian, 2026-11-03: quests give no rewards; they point the way and never block (flexible progression, no lock # icons). Titles, texts, tasks and dependencies live only here: edits to them in game are overwritten. Node # positions are different: move nodes in the in-game editor, then `tools/quests.py --pull ` # (tools/prism_instance.py does it before each sync) copies them into the `layout` block at the end of this file. # # A chapter lists quests: id (unique in its chapter), title, optional subtitle, text (blank line = new paragraph), # icon, after (quests it builds on: an id in the chapter, or chapter/id), and tasks, each one of: # item: , count: have the item # cobblemon: catch|defeat|evolve|level_up_to|..., amount: , optional pokemon: [ids], types: [types], # zone_species: a Cobblemon action (Cobblemon Quests Reloaded); zone_species = any # Pokémon of that zone's spawn pool # event: zone/ | guardian/ | machine/ | end_boss the pack's own events (hidden advancements) # checkmark: true the player ticks it # A task may also have a title. A chapter with `zone: ` starts with the quests of `zone_chapter`, where # {zone}, {low}, {high}, {hazard_text}, {guardian}, {guardian_level}, {drops} and {ore_names} come from the # zone's data; a template quest with `when:` is left out of zones that lack the thing named. A chapter with # `summons: true` adds a quest per Sigil (world/summons.json), `columns: ` lays those out in a grid. book: title: Cobblemon Survival icon: cobblemon:poke_ball zone_chapter: - id: arrive title: "{zone}" subtitle: "Lv {low}–{high}" icon: minecraft:filled_map text: | Wild Pokémon in {zone} are level {low} to {high}. Bring a team that can hold its own there. {hazard_text} A Pokémon far above a zone's levels learns less from battles there; Exp. Candy always works in full. tasks: - event: "zone/{zone_id}" title: "Reach {zone}" - id: locals when: [species] title: "Locals of {zone}" icon: cobblemon:poke_ball after: [arrive] text: | Each kind of Pokémon lives in one zone of the island. Catch three that call {zone} home. Their drops are what this zone adds to your crafting: look an item up in JEI to see who drops it. tasks: - cobblemon: catch zone_species: "{zone_id}" amount: 3 - id: ores when: [ores] title: "Ores of {zone}" icon: minecraft:iron_pickaxe after: [arrive] text: | There is no ore anywhere except in each zone's own veins, and they grow back after you mine them. {zone} has {ore_names}. tasks: - each: ores count: 8 - id: guardian when: [guardian] title: "Guardian of {zone}" icon: minecraft:netherite_sword after: [locals] text: | {guardian}, Lv {guardian_level}, guards {zone}: a giant that takes at most a quarter of its health from any one attack. Within 128 blocks its bar shows how far away it is. In the fight, watch the ground and step out of its area attacks; leaving the arena or dying loses the fight. Beat it for {drops}. It returns 5 hours later. tasks: - event: "guardian/{zone_id}" title: "Beat {guardian}" chapters: - id: getting_started title: Getting Started subtitle: The island, your first partner, and the rules that matter icon: cobblemon:poke_ball quests: - id: welcome title: Welcome to the Island icon: minecraft:filled_map size: 1.5 text: | This island has no zombies, no creepers and no cows: only Pokémon. Their drops are your food, string, leather and much more. The island is split into zones, each with its own Pokémon, levels, ores and a guardian. You start on Button Isle; the further out you go, the stronger everything gets. This book suggests what to do next. Nothing in it is locked and it gives no rewards: do things in any order you like. This first page walks through how the island works; the next one lists every field move your Pokémon can lend you. tasks: - checkmark: true title: Read this - id: keys title: Keys Worth Knowing icon: minecraft:tripwire_hook after: [welcome] text: | § (left of 1) opens this book. J opens the map. R sends out the Pokémon selected on the left of your screen, or calls it back. Up and down arrows pick another. N opens its summary. Over an item in your inventory or JEI, R shows how to get it and U what it's used for. V shows more detail on what you're looking at. M switches shaders on and off. Everything can be changed in Options > Controls. tasks: - checkmark: true title: Got it - id: starter title: Your First Partner icon: cobblemon:poke_ball after: [welcome] text: | When you first arrive you choose a starter. Look after it: it is the only Pokémon on the island that can never be lost. When it faints it stays with you, fainted, until you heal it. It can't be released or sacrificed. Every other Pokémon is gone for good when it faints. tasks: - checkmark: true title: Read this - id: battling title: Battling icon: minecraft:iron_sword after: [starter] text: | Look at a wild Pokémon and press R: your Pokémon goes out and the battle starts. Wild Pokémon can also come to you. One that attacks you starts a battle instead of hurting you, unless none of your Pokémon can fight: then you take the hit yourself. Pokémon stronger than your team hunt you; weaker ones keep their distance. In a battle you can run, and you get a few seconds' head start. tasks: - cobblemon: defeat amount: 1 - id: first_partner title: Your First Catch icon: cobblemon:poke_ball after: [battling] text: | Weaken a wild Pokémon in battle, then throw a Poké Ball at it. The weaker it is, the easier it is to catch, and a Pokémon far above your team's level is much harder. tasks: - cobblemon: catch amount: 1 - id: poke_balls title: Poké Balls icon: cobblemon:poke_ball after: [welcome] text: | Poké Balls are crafted from apricorns, which grow on apricorn trees around the island. Look the recipe up in JEI. tasks: - item: cobblemon:poke_ball count: 16 - id: pc_pasture title: PC and Pastures icon: cobblemon:pasture after: [first_partner] text: | A PC holds the Pokémon that don't fit in your party. A Pasture Block lets them out to roam around your base. Pastured Pokémon also work: open the pasture and give them a skill, such as mining or gathering, and they bring in items. What they can find depends on the zone the pasture stands in, and JEI's Pasture Finds pages list it. tasks: - item: cobblemon:pasture - id: full_team title: A Full Team icon: cobblemon:great_ball after: [first_partner] text: | Six Pokémon of different types handle more than one strong one. tasks: - cobblemon: catch amount: 6 - id: permadeath title: A Second Chance icon: cobblesurvival:revival_charm after: [first_partner] text: | Apart from your starter, a Pokémon that faints is gone for good once the battle ends. Revives only help within that battle. A Pokémon holding a Revival Charm is saved once instead: the charm is used up and the Pokémon is healed. Give one to your most valuable partner. Your starter doesn't need one. tasks: - item: cobblesurvival:revival_charm - id: healing title: Healing icon: cobblemon:healing_machine after: [first_partner] text: | Sleeping doesn't heal your Pokémon. A Healing Machine does, and it also wakes a fainted starter, but it is expensive and recharges slowly; potions and berries help in between. tasks: - item: cobblemon:healing_machine - id: level_10 title: Growing Up icon: cobblemon:exp_candy_s after: [first_partner] text: | Raise a Pokémon to level 10 by battling. Wild Pokémon stronger than your team may come after you; weaker ones keep their distance. tasks: - cobblemon: level_up_to amount: 10 - id: drops title: What Pokémon Leave Behind icon: minecraft:string after: [first_partner] text: | Defeated Pokémon drop items. Look any item up in JEI (Cobblemon Info pages) to see which Pokémon drop it and where they live. tasks: - cobblemon: defeat amount: 5 - id: evolve title: Evolution icon: cobblemon:fire_stone after: [level_10] text: | Evolve a Pokémon. Some need a level, some an evolution stone: the stones come from ore veins in particular zones. tasks: - cobblemon: evolve amount: 1 - id: zones title: Zones and Guardians icon: minecraft:filled_map after: [level_10] text: | Each zone has its own Pokémon and level range; the book has a page for each. The channels between the islands are gentle, the open sea around them is not. Most zones have a guardian: a giant Pokémon with a health bar at the top of your screen when you are near. Only a battle can hurt it, and it can lose at most a quarter of its health to one attack. Beat it for its rewards; it comes back hours later. tasks: - checkmark: true title: Read this - id: hazards title: Heat, Cold and Poison icon: minecraft:leather_chestplate after: [zones] text: | Some zones hurt to be in. Sunscorch is hot and Frostpeak is cold: your body temperature climbs or falls quickly there, so wear hide against heat and fur against cold. The Mangrove Mire poisons you unless you wear Mire Waders. Look these up in JEI with R. tasks: - checkmark: true title: Read this - id: ores title: Ore Comes from Veins icon: minecraft:raw_iron after: [zones] text: | There is no ore in ordinary stone. Each zone has its own nodes and underground veins, which grow back after you mine them. JEI's Ore Veins pages show what grows where. A Pokémon that knows Rock Smash can mine a whole vein with one punch: see the HMs page of this book. tasks: - checkmark: true title: Read this - id: machines title: Pokémon at Work icon: cobblesurvival:heat_core after: [zones] text: | Machines are small buildings with a Pokémon inside: a Large Furnace, a Generator, a Drop Synthesizer, a Sacrifice Altar and a Rebirth Chamber. Craft a core, use it, and ghost blocks show how to build around it. JEI lists each core's recipe, and each machine's own page says what it makes. tasks: - checkmark: true title: Read this - id: beyond title: Beyond Button Isle icon: minecraft:compass after: [level_10, full_team] text: | Southwold, north of Button Isle, is the next step: Pokémon up to level 18 and the island's copper. tasks: - event: zone/southwold title: Reach Southwold - id: hms title: HMs subtitle: Every field move your Pokémon can lend you icon: minecraft:iron_pickaxe quests: - id: how title: How HMs Work icon: minecraft:iron_pickaxe size: 1.5 text: | Any Pokémon of yours that has learned one of these moves can use it for you outside battle. There is nothing to craft or learn yourself. Send the Pokémon out, sneak and right-click it, and pick Field moves. It lists what that Pokémon can do; hover over one to read about it. The top left of your screen shows what is active. Partner HMs go to your empty hand: one per Pokémon, fired with a click. Auras and weather work on you while the Pokémon is out and within 24 blocks. Mount toggles help the Pokémon itself while you ride it. Working makes a Pokémon hungry. Right-click it with any berry to feed it. If it works on an empty stomach it loses friendship, and at none it refuses. tasks: - checkmark: true title: Read this - id: gathering title: Gathering and Building icon: minecraft:iron_axe after: [how] text: | Cut: fells a whole tree, or clears the plants in front of you. Rock Smash: breaks a stone block, or mines up to 32 connected ore in one punch, and veins still grow back. Dig: takes dirt, sand, gravel, clay and snow in one hit. Leafage: grows nearby crops, saplings and berry trees at once, and covers bare ground in flowers. Sneak to till soil instead. Stockpile: drinks water or lava, then spits it back out where you aim. Strength: pushes the block you aim at one block, in any direction, along with anything inside it. Tail Whip: sweeps suspicious sand or gravel clean in one go. tasks: - checkmark: true title: Read this - id: handy title: Handy Tricks icon: minecraft:ender_pearl after: [how] text: | Teleport: blinks you up to 30 blocks to where you look (30 seconds to recharge). Charge: turns a block into a lasting redstone power source. Use it again to switch it off. Camouflage: makes you look like the creature you aim at for 15 minutes. Celebrate: fireworks over your head, for no reason at all. tasks: - checkmark: true title: Read this - id: changing title: Changing a Pokémon icon: minecraft:nether_star after: [how] text: | Growth: makes the Pokémon you aim at one size bigger for good; aim elsewhere and you grow for 5 minutes. Minimize: the same, but smaller. Outrage: turns an XL Pokémon of yours into an Alpha. Calm Mind: settles an Alpha of yours back into an ordinary Pokémon. Decorate: one roll at making the Pokémon you aim at shiny for good, once an hour. tasks: - checkmark: true title: Read this - id: exploring title: Exploring Auras icon: minecraft:spyglass after: [how] text: | Flash: lets you see in the dark. Needs the Dripstone gate. Dive: breathe, walk and mine at full speed underwater. Needs the Mire gate. Rock Climb: walls work like ladders, on foot or riding. Needs the Highlands gate. Magnet Rise: slow flight for building. Double-tap jump to lift off. Needs the Sunscorch gate. Lava Plume: the same as Dive, for lava, with fire immunity. Needs the Deep Dark gate. Jump: jump higher and land safely. Comes from Splash. Shadow Sneak: walk silently, unseen by pressure plates and sculk, at a reduced speed. Snowscape: snow under your feet, and still water freezes as you walk across it. A gate means the Pokémon must have reached the top level of that zone, or hold one of its materials: its ore, evolution stone or guardian's drop. tasks: - checkmark: true title: Read this - id: helping title: Helping Auras icon: minecraft:honey_bottle after: [how] text: | Absorb: loose items drift toward you. Lucky Chant: more from what you break and fish. Needs the Frostpeak gate. Sweet Scent: draws a wild Pokémon of the area about once a minute, like a Poké Snack. What the Pokémon holds works as seasoning. tasks: - checkmark: true title: Read this - id: weather title: Weather icon: minecraft:snowball after: [how] text: | Only one weather runs at a time: the last one switched on wins. Rain Dance: real rain around you, anywhere; it puts out fires and counts for rain evolutions and spawns. Thunder: a thunderstorm around you. Sunny Day: keeps the sky clear. Blizzard: real snow falls and settles around you. Sandstorm: soul sand and honey don't slow you, and sand, gravel and clay break four times as fast. Mist: anything hunting you loses you once you're 8 blocks away. Needs the Mire gate. tasks: - checkmark: true title: Read this - id: mounts title: Mount Toggles icon: minecraft:saddle after: [how] text: | Switch these on from the Field moves of the Pokémon you ride. They stay on for that Pokémon. Surf: much faster through water. Tailwind: faster through the air. Agility: faster on land. Swift: reaches top speed twice as quickly. U-turn: turns far more sharply. Endure: double the stamina. tasks: - checkmark: true title: Read this - id: button_isle zone: button_isle title: Button Isle icon: cobblemon:poke_ball - id: shallows zone: shallows title: Shallows icon: minecraft:kelp - id: southwold zone: southwold title: Southwold icon: minecraft:raw_copper - id: lush_caves zone: lush_caves title: Lush Caves icon: minecraft:glow_berries - id: westmarch zone: westmarch title: Westmarch icon: cobblemon:thunder_stone - id: jungle zone: jungle title: Verdant Jungle icon: cobblemon:leaf_stone - id: dripstone zone: dripstone title: Dripstone Depths icon: minecraft:pointed_dripstone - id: highlands zone: highlands title: Highland Meadows icon: cobblemon:sun_stone - id: mire zone: mire title: Mangrove Mire icon: cobblesurvival:mire_waders hazard_text: "The Mire's water poisons you unless you wear Mire Waders: the guardians of Westmarch and the Verdant Jungle drop them." quests: - id: waders title: Mire Waders icon: cobblesurvival:mire_waders text: | Waders keep the Mire's poison off. Beat the guardian of Westmarch or the Verdant Jungle for a pair. tasks: - item: cobblesurvival:mire_waders - id: sunscorch zone: sunscorch title: Sunscorch icon: cobblemon:fire_stone hazard_text: "The desert heat hurts without heat insulation on your armor (Cold Sweat): look up insulation in JEI." - id: deep_sea zone: deep_sea title: Deep Sea icon: cobblemon:mystic_water - id: frostpeak zone: frostpeak title: Frostpeak Range icon: cobblemon:ice_stone hazard_text: "The cold hurts without wool insulation on your armor (Cold Sweat): look up insulation in JEI." - id: deep_dark zone: deep_dark title: Deep Dark icon: minecraft:sculk hazard_text: "Sculk darkens your sight down here. There is no Warden, but the ancient colossus sleeps in the ruins." - id: basalt zone: basalt title: Basalt Furnace icon: minecraft:magma_block hazard_text: "The heat of the furnace hurts without heat insulation on your armor (Cold Sweat)." - id: the_end zone: the_end title: The End icon: minecraft:end_stone quests: - id: eyes title: Eyes of Ender icon: minecraft:ender_eye text: | The way to the End is through a stronghold's portal. Ender pearls come from Abra and its evolutions; blaze powder from Fire types such as Magmar. tasks: - item: minecraft:ender_eye count: 12 - id: eternatus title: Eternatus icon: minecraft:dragon_egg after: [arrive] text: | Eternatus has taken the dragon's place: a Lv 80 giant whose bar shows its health. Like the guardians, it takes at most a quarter of its health from any one attack. Beating it opens the way home and leaves the dragon egg the first time. tasks: - event: end_boss title: Beat Eternatus - id: legends title: Legends subtitle: What never spawns on its own icon: cobblesurvival:summon_sigil summons: true columns: 6 quests: - id: about title: Calling a Legend icon: cobblesurvival:summon_sigil size: 1.5 text: | Legendary Pokémon don't spawn on their own. Each has a Sigil you can craft from late-game materials: look "Sigil" up in JEI. Using one in the zone written on it summons the Pokémon. It fights like a guardian, area attacks and all, but this one can be caught. If it's knocked out, the Sigil is lost. tasks: - checkmark: true title: Read this - id: machines title: Pokémon Machines subtitle: Five machines, each powered by a Pokémon inside it icon: cobblesurvival:heat_core quests: - id: about title: Building a Machine icon: cobblesurvival:heat_core text: | Each machine is a 3×3×3 shell with its core in the middle of one wall and an empty chamber in the centre for the Pokémon. Place the core: glowing ghost blocks show where the shell goes. Send your Pokémon out near the core and use the core with an empty hand: it walks in. Use the core again to take it back; sneak-use to see what the machine is doing. tasks: - checkmark: true title: Read this - id: furnace title: Large Furnace icon: cobblesurvival:heat_core after: [about] text: | A Fire-type Pokémon in a Heat Core shell of bricks heats furnaces placed against the shell: they burn without fuel and cook much faster. Hoppers work as usual. tasks: - event: machine/heat_core title: Put a Fire type into a Large Furnace - id: generator title: Generator icon: cobblesurvival:dynamo_core after: [about] text: | An Electric-type Pokémon in a Dynamo Core shell of copper makes Forge Energy for cables and other machines. tasks: - event: machine/dynamo_core title: Put an Electric type into a Generator - id: synthesizer title: Drop Synthesizer icon: cobblesurvival:synthesis_core after: [generator] text: | Feed energy into a Synthesis Core shell: the Pokémon inside makes its own drops, as if defeated. Gold, diamond or netherite shells add looting. tasks: - event: machine/synthesis_core title: Put a Pokémon into a Drop Synthesizer - id: altar title: Sacrifice Altar icon: cobblesurvival:altar_core after: [about] text: | A Pokémon of level 20 or more in an Altar Core shell of obsidian can be given up for rare rewards: rare candies, ability items, even a nether star. It is gone for good. tasks: - event: machine/altar_core title: Put a Pokémon on a Sacrifice Altar - id: rebirth title: Rebirth Chamber icon: cobblesurvival:rebirth_core after: [about] text: | A level 100 Pokémon in a Rebirth Core shell of amethyst is reborn after two hours as a shiny level 1 of its first stage, with better IVs and every move it knew. tasks: - event: machine/rebirth_core title: Start a rebirth - id: base title: Base and Jobs subtitle: Pokémon that work while you're away icon: cobblemon:pasture quests: - id: pasture title: A Pasture icon: cobblemon:pasture text: | Pokémon in a Pasture Block live at your base. With Cobblebase they work there: harvesting, mining, finding items, breeding. A job needs the Pokémon to be strong enough for the zone its work belongs to, or to hold one of that zone's materials. tasks: - item: cobblemon:pasture - id: pc title: A PC icon: cobblemon:pc text: | Your PC holds every Pokémon not in your party. There is no remote access: you have to stand at a PC block. tasks: - item: cobblemon:pc layout: getting_started/beyond: [6.0, 0.75] getting_started/drops: [4.0, 3.0] getting_started/evolve: [6.0, -0.75] getting_started/first_partner: [2.0, -0.75] getting_started/full_team: [4.0, -3.0] getting_started/healing: [4.0, 0.0] getting_started/level_10: [4.0, 1.5] getting_started/permadeath: [4.0, -1.5] getting_started/poke_balls: [2.0, 0.75]