// Phase 2, healing friction: the Healing Machine costs more than Cobblemon's recipe (3 copper, 4 iron, // a Max Revive and redstone). Placeholder cost (docs/balance.md). The slower recharge is in // config/cobblemon/main.json (secondsToChargeHealingMachine). ServerEvents.recipes(event => { event.remove({ id: 'cobblemon:healing_machine' }) event.shaped('cobblemon:healing_machine', [ 'GGG', 'IMI', 'IDI' ], { G: 'minecraft:gold_ingot', I: 'minecraft:iron_ingot', M: 'cobblemon:max_revive', D: 'minecraft:diamond' }).id('cobblesurvival:healing_machine') })