// Phase 2: Revival Charm recipe. Placeholder cost (docs/balance.md): meant to be expensive. ServerEvents.recipes(event => { event.shaped('cobblesurvival:revival_charm', [ ' G ', 'RMR', ' G ' ], { G: 'minecraft:gold_ingot', R: 'cobblemon:revive', M: 'cobblemon:max_revive' }).id('cobblesurvival:revival_charm') })