#!/usr/bin/env python3 """Create or update a Prism Launcher instance from build/stage/full. Writes instance.cfg and mmc-pack.json (Minecraft + NeoForge from pack.toml), then syncs the client-side files with packwiz-installer. Run tools/build.py first. Run it again after changing the pack; options and saves in the instance are left alone. Close the instance in Prism before syncing. When build/world-template exists (tools/make_world.py), it is copied into the instance as the save "Cobblemon Survival Island" unless that save already exists; --replace-world overwrites it, --save-name puts it into another save folder instead (e.g. next to a save someone has played). Usage: tools/prism_instance.py [--name NAME] [--prism-dir DIR] [--memory MB] [--replace-world] [--save-name NAME] """ import argparse import json import shutil import sys import tomllib from pathlib import Path sys.path.insert(0, str(Path(__file__).resolve().parent)) from packwiz_sync import sync # noqa: E402 ROOT = Path(__file__).resolve().parent.parent PRISM_DIRS = (Path.home() / ".var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher", Path.home() / ".local/share/PrismLauncher") def write_cfg(path, name, memory): settings = {} if path.exists(): for line in path.read_text().splitlines(): if "=" in line: key, value = line.split("=", 1) settings[key] = value settings.update({ "InstanceType": "OneSix", "name": name, "iconKey": settings.get("iconKey", "default"), "notes": "Dev instance of the Cobblemon Survival Pack, synced by tools/prism_instance.py", "OverrideMemory": "true", "MinMemAlloc": "1024", "MaxMemAlloc": str(memory), "AutomaticJava": "true", }) body = "[General]\n" + "".join(f"{k}={v}\n" for k, v in sorted(settings.items()) if k != "[General]") path.write_text(body) def write_components(path, versions): path.write_text(json.dumps({ "components": [ {"uid": "net.minecraft", "version": versions["minecraft"], "important": True}, {"uid": "net.neoforged", "version": versions["neoforge"]}, ], "formatVersion": 1, }, indent=4) + "\n") def main(): parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter) parser.add_argument("--name", default="Cobblemon Survival Pack (dev)") parser.add_argument("--prism-dir", type=Path, help="Prism data folder (auto-detected)") parser.add_argument("--memory", type=int, default=6144, help="max heap in MB") parser.add_argument("--replace-world", action="store_true", help="overwrite the island save in the instance") parser.add_argument("--save-name", default="Cobblemon Survival Island", help="save folder for the world template") args = parser.parse_args() prism = args.prism_dir or next((d for d in PRISM_DIRS if (d / "instances").is_dir()), None) if not prism: sys.exit("Prism Launcher data folder not found; pass --prism-dir") stage = ROOT / "build/stage/full" if not (stage / "pack.toml").exists(): sys.exit("build/stage/full is missing; run tools/build.py first") instance = prism / "instances" / args.name game = instance / "minecraft" game.mkdir(parents=True, exist_ok=True) pack = tomllib.loads((stage / "pack.toml").read_text()) write_cfg(instance / "instance.cfg", args.name, args.memory) write_components(instance / "mmc-pack.json", pack["versions"]) sync("client", game, stage) template, save = ROOT / "build/world-template", game / "saves" / args.save_name if (template / "level.dat").exists(): if save.exists() and not args.replace_world: print(f"kept existing save {save.name} (use --replace-world to overwrite it)") else: shutil.rmtree(save, ignore_errors=True) shutil.copytree(template, save) print(f"installed world template as save {save.name}") print(f"Prism instance ready: {instance}") if __name__ == "__main__": main()