#!/usr/bin/env python3 """Generate the quest book (roadmap Phase 8) from docs/quests.yaml. Writes pack/config/ftbquests/quests/ in FTB Quests' own format (data.snbt, chapter_groups.snbt, chapters/*.snbt and every title and text in lang/en_us.snbt), and the hidden advancements the companion mod grants for the pack's own events (datapacks/core/data/cobblesurvival/advancement/events/: zone reached, guardian beaten, machine built, End boss beaten), which quests check with FTB Quests' "advancement" tasks. Adrian's choices (2026-11-03): quests give no rewards; Cobblemon tasks come from Cobblemon Quests Reloaded; quests are written in docs/quests.yaml and node positions he moves in the in-game editor are read back into its `layout` block (--pull). Titles, texts, tasks and dependencies live only in docs/quests.yaml: edits to those in game are overwritten. Every chapter, quest and task gets an id derived from its name in docs/quests.yaml, so the ids stay the same when the book is regenerated and players keep their progress. Zone chapters (`zone: `) start with the quests of `zone_chapter`, filled in from world/zones.json, the zone's spawn pool and its guardian. Usage: tools/quests.py generate tools/quests.py --pull DIR first copy node positions from an FTB Quests folder (e.g. a Prism instance's minecraft/config/ftbquests/quests) into docs/quests.yaml, then generate tools/quests.py --check fail if the generated files are out of date """ import argparse import copy import hashlib import json import re import shutil import sys from pathlib import Path import yaml ROOT = Path(__file__).resolve().parent.parent SOURCE = ROOT / "docs/quests.yaml" OUT = ROOT / "pack/config/ftbquests/quests" DATA = ROOT / "datapacks/core/data/cobblesurvival" EVENTS = DATA / "advancement/events" COBBLEMON_TASK = "cobblemon_tasks:cobblemon_task" LAYOUT_START = "layout:" # --- SNBT, the way FTB Quests writes it: one entry per line, no commas ------------------------------------------- class Long(int): pass def snbt(value, indent=0): pad = "\t" * indent if isinstance(value, dict): if not value: return "{ }" body = "\n".join(f"{pad}\t{key(k)}: {snbt(v, indent + 1)}" for k, v in sorted(value.items())) return "{\n" + body + "\n" + pad + "}" if isinstance(value, list): if not value: return "[ ]" if all(isinstance(v, str) for v in value) and len(value) <= 4 and sum(map(len, value)) < 80: return "[" + ", ".join(snbt(v) for v in value) + "]" return "[\n" + "\n".join(f"{pad}\t{snbt(v, indent + 1)}" for v in value) + "\n" + pad + "]" if isinstance(value, bool): return "true" if value else "false" if isinstance(value, Long): return f"{int(value)}L" if isinstance(value, float): return f"{value}d" if isinstance(value, int): return str(value) return '"' + str(value).replace("\\", "\\\\").replace('"', '\\"') + '"' def key(k): return k if re.fullmatch(r"[a-z0-9_]+", k) else snbt(k) def parse_snbt(text): """Reads FTB Quests' SNBT (and vanilla's, with commas) into dicts, lists, strings and numbers.""" pos = 0 def skip(): nonlocal pos while pos < len(text) and (text[pos].isspace() or text[pos] == ","): pos += 1 def token(): nonlocal pos start = pos while pos < len(text) and not text[pos].isspace() and text[pos] not in ",:{}[]": pos += 1 return text[start:pos] def string(): nonlocal pos quote, pos, out = text[pos], pos + 1, [] while text[pos] != quote: if text[pos] == "\\": pos += 1 out.append(text[pos]) pos += 1 pos += 1 return "".join(out) def value(): nonlocal pos skip() c = text[pos] if c == "{": pos += 1 out = {} while True: skip() if text[pos] == "}": pos += 1 return out k = string() if text[pos] in "\"'" else token() skip() assert text[pos] == ":", f"expected ':' at {pos}" pos += 1 out[k] = value() if c == "[": pos += 1 m = re.match(r"\s*[BIL];", text[pos:]) if m: pos += m.end() out = [] while True: skip() if text[pos] == "]": pos += 1 return out out.append(value()) if c in "\"'": return string() t = token() if t in ("true", "false"): return t == "true" m = re.fullmatch(r"(-?[0-9.]+(?:[eE]-?[0-9]+)?)([bBsSlLfFdD]?)", t) if m: return float(m[1]) if "." in m[1] or m[2] in "fFdD" and m[2] else int(m[1]) return t return value() # --- Ids ---------------------------------------------------------------------------------------------------------- def object_id(name): """A stable FTB Quests id (16 hex digits) for a chapter, quest or task name.""" n = int(hashlib.sha1(f"cobblesurvival:{name}".encode()).hexdigest()[:16], 16) & 0x7FFF_FFFF_FFFF_FFFF return f"{max(n, 2):016X}" # --- The pack's data, for zone chapters and event advancements --------------------------------------------------- def zone_data(): plan = json.loads((ROOT / "world/zones.json").read_text()) zones = {z["id"]: z for z in plan["zones"] + plan["caves"] + plan.get("dimensions", [])} nodes = json.loads((DATA / "ore_nodes/island.json").read_text())["nodes"] for zid, z in zones.items(): pool = DATA / f"spawn_pool_world/{zid}.json" spawns = json.loads(pool.read_text())["spawns"] if pool.exists() else [] z["species"] = sorted({f"cobblemon:{s['pokemon'].split()[0].lower()}" for s in spawns}) # What its ore veins give when mined (world/zones.json → ores → item; veins are named _node). z["ore_items"] = [plan["ores"][v.removesuffix("_node")]["item"] for v in sorted({n["vein"] for n in nodes if n["zone"] == zid})] guardian = DATA / f"guardians/{zid}.json" z["guardian_data"] = json.loads(guardian.read_text()) if guardian.exists() else None return zones def machine_cores(): return sorted(json.loads(p.read_text())["core"].split(":")[1] for p in (DATA / "machines").glob("*.json")) def write_event_advancements(zones): """The hidden advancements the companion mod grants (progress/QuestEvents.kt).""" shutil.rmtree(EVENTS, ignore_errors=True) hidden = {"_comment": "Generated by tools/quests.py; granted by the companion mod (progress/QuestEvents.kt). " "No display: no toast, not in the advancement screen; quests check it.", "criteria": {"done": {"trigger": "minecraft:impossible"}}} names = [f"zone/{z}" for z in zones] + [f"guardian/{z}" for z, d in zones.items() if d["guardian_data"]] names += [f"machine/{core}" for core in machine_cores()] + ["end_boss"] for name in names: path = EVENTS / f"{name}.json" path.parent.mkdir(parents=True, exist_ok=True) path.write_text(json.dumps(hidden, indent=2) + "\n") return set(names) # --- Expanding docs/quests.yaml ---------------------------------------------------------------------------------- def title_case(item): return item.split(":")[1].replace("_", " ").title() def zone_fields(zone, chapter, book): g = zone["guardian_data"] ores = zone["ore_items"] return { "zone": zone["name"], "zone_id": zone["id"], "low": zone["levels"][0], "high": zone["levels"][1], "hazard_text": chapter.get("hazard_text", ""), "guardian": g["pokemon"].split()[0].title() if g else "", "guardian_level": re.search(r"level=(\d+)", g["pokemon"])[1] if g else "", "drops": ", ".join(f"{d['count']} {title_case(d['item'])}" for d in g["drops"]) if g else "", "ores": ores, "ore_names": ", ".join(title_case(o) for o in ores), } def fill(value, fields): if isinstance(value, str): return re.sub(r"\{(\w+)\}", lambda m: str(fields[m[1]]) if m[1] in fields else m[0], value) if isinstance(value, list): return [fill(v, fields) for v in value] if isinstance(value, dict): return {k: fill(v, fields) for k, v in value.items()} return value def chapter_quests(chapter, book, zones): quests = copy.deepcopy(chapter.get("quests", [])) if "zone" in chapter: zone = zones[chapter["zone"]] fields = zone_fields(zone, chapter, book) wanted = {"ores": bool(fields["ores"]), "guardian": bool(zone["guardian_data"]), "species": bool(zone["species"])} template = [q for q in book["zone_chapter"] if all(wanted[w] for w in q.get("when", []))] quests = [fill({k: v for k, v in q.items() if k != "when"}, fields) for q in template] + quests # One item task per ore of the zone. for q in quests: tasks = [] for t in q.get("tasks", []): tasks += [{**t, "item": o, "each": None} for o in fields["ores"]] if t.get("each") == "ores" else [t] q["tasks"] = [{k: v for k, v in t.items() if k != "each"} for t in tasks] # "Catch Pokémon of a zone": its spawn pool's species (Cobblemon Quests' own biome filter knows no zones). for q in quests: for t in q.get("tasks", []): if t.get("zone_species"): t["pokemon"] = zones[t.pop("zone_species")]["species"] return quests def task_nbt(task, name, events): tid = object_id(f"task:{name}") if "item" in task: nbt = {"id": tid, "type": "item", "item": {"count": 1, "id": task["item"]}} if task.get("count", 1) > 1: nbt["count"] = Long(task["count"]) return nbt if "event" in task: assert task["event"] in events, f"{name}: no event advancement {task['event']}" return {"id": tid, "type": "advancement", "advancement": f"cobblesurvival:events/{task['event']}", "criterion": ""} if "advancement" in task: return {"id": tid, "type": "advancement", "advancement": task["advancement"], "criterion": ""} if "cobblemon" in task: species = task.get("pokemon", []) return { "id": tid, "type": COBBLEMON_TASK, "action": task["cobblemon"], "amount": Long(task.get("amount", 1)), "pokemon": ",".join(s if ":" in s else f"cobblemon:{s}" for s in species), "pokemon_type": ",".join(task.get("types", [])), "shiny": False, "biome": "", "dimension": "", "form": "", "gender": "", "poke_ball_used": "", "region": "", "natures": "", "time_min": Long(0), "time_max": Long(0), "min_level": 0, "max_level": 0, "dex_progress": "", } if task.get("checkmark"): return {"id": tid, "type": "checkmark"} raise ValueError(f"{name}: unknown task {task}") def auto_layout(quests, chapter_id): """Left to right by dependency depth inside the chapter, stacked within a column.""" local = {q["id"] for q in quests} depth = {} def d(q): if q["id"] not in depth: deps = [p for p in q.get("after", []) if p in local] depth[q["id"]] = 0 if not deps else 1 + max(d(next(x for x in quests if x["id"] == p)) for p in deps) return depth[q["id"]] columns = {} for q in quests: columns.setdefault(d(q), []).append(q["id"]) pos = {} for col, ids in columns.items(): for row, qid in enumerate(ids): pos[f"{chapter_id}/{qid}"] = [col * 2.0, (row - (len(ids) - 1) / 2) * 1.5] return pos def build(book): zones = zone_data() events = write_event_advancements(zones) layout = book.get("layout") or {} lang = {"file.0000000000000001.title": book["book"]["title"]} chapters, seen = {}, set() expanded = {c["id"]: chapter_quests(c, book, zones) for c in book["chapters"]} all_quests = {f"{cid}/{q['id']}" for cid, qs in expanded.items() for q in qs} for index, chapter in enumerate(book["chapters"]): cid = chapter["id"] quests = expanded[cid] auto = auto_layout(quests, cid) chapter_id = object_id(f"chapter:{cid}") lang[f"chapter.{chapter_id}.title"] = chapter["title"] if chapter.get("subtitle"): lang[f"chapter.{chapter_id}.chapter_subtitle"] = [chapter["subtitle"]] nbt_quests = [] for q in quests: name = f"{cid}/{q['id']}" assert name not in seen, f"quest {name} twice" seen.add(name) qid = object_id(f"quest:{name}") x, y = layout.get(name) or auto[name] deps = [] for dep in q.get("after", []): full = dep if "/" in dep else f"{cid}/{dep}" assert full in all_quests, f"{name}: depends on unknown quest {full}" deps.append(object_id(f"quest:{full}")) nbt = {"id": qid, "x": float(x), "y": float(y), "tasks": [task_nbt(t, f"{name}/{i}", events) for i, t in enumerate(q["tasks"])]} if deps: nbt["dependencies"] = deps if q.get("icon"): nbt["icon"] = {"id": q["icon"]} if q.get("size"): nbt["size"] = float(q["size"]) nbt_quests.append(nbt) lang[f"quest.{qid}.title"] = q["title"] if q.get("subtitle"): lang[f"quest.{qid}.quest_subtitle"] = q["subtitle"] if q.get("text"): lang[f"quest.{qid}.quest_desc"] = [line.rstrip() for line in q["text"].rstrip("\n").split("\n")] for i, t in enumerate(q["tasks"]): if t.get("title"): lang[f"task.{object_id(f'task:{name}/{i}')}.title"] = t["title"] chapters[cid] = { "id": chapter_id, "filename": cid, "group": "", "order_index": index, "icon": {"id": chapter["icon"]}, "default_quest_shape": "", "default_hide_dependency_lines": False, "quest_links": [], "quests": nbt_quests, } data = { # Adrian, 2026-11-03 / roadmap: flexible progression (tasks count before their dependencies are done) and no # lock icons, so dependencies show as lines but never block. No rewards anywhere. "version": 13, "progression_mode": "flexible", "show_lock_icons": False, "default_reward_team": False, "default_consume_items": False, "default_autoclaim_rewards": "disabled", "default_quest_shape": "circle", "default_quest_disable_jei": False, "emergency_items_cooldown": 300, "drop_loot_crates": False, "disable_gui": False, "grid_scale": 0.5, "pause_game": False, "lock_message": "", "detection_delay": 20, "drop_book_on_death": False, "hide_excluded_quests": False, "fallback_locale": "en_us", "verify_on_load": False, "icon": {"id": book["book"]["icon"]}, } return data, chapters, lang def write(data, chapters, lang, out): if out.exists(): shutil.rmtree(out) (out / "chapters").mkdir(parents=True) (out / "lang").mkdir() (out / "data.snbt").write_text(snbt(data) + "\n") (out / "chapter_groups.snbt").write_text(snbt({"chapter_groups": []}) + "\n") for cid, chapter in chapters.items(): (out / f"chapters/{cid}.snbt").write_text(snbt(chapter) + "\n") (out / "lang/en_us.snbt").write_text(snbt(lang) + "\n") # --- Reading positions back from the game ------------------------------------------------------------------------ def pull(book, folder): """The book's `layout` updated from an FTB Quests folder: a quest found there is recorded where it stands, unless that's where the generator puts it anyway; quests not found there keep their entry.""" zones = zone_data() auto, by_id = {}, {} for c in book["chapters"]: quests = chapter_quests(c, book, zones) auto |= auto_layout(quests, c["id"]) by_id |= {object_id(f"quest:{c['id']}/{q['id']}"): f"{c['id']}/{q['id']}" for q in quests} layout = dict(book.get("layout") or {}) for path in sorted((folder / "chapters").glob("*.snbt")): for q in parse_snbt(path.read_text()).get("quests", []): name = by_id.get(str(q.get("id", "")).upper()) if not name: continue pos = [round(float(q.get("x", 0)), 2), round(float(q.get("y", 0)), 2)] if pos == auto[name]: layout.pop(name, None) else: layout[name] = pos return layout def write_layout(positions): """Replaces the `layout:` block at the end of docs/quests.yaml.""" text = SOURCE.read_text() head = text[:text.index("\n" + LAYOUT_START) + 1] if "\n" + LAYOUT_START in text else text.rstrip("\n") + "\n\n" lines = [LAYOUT_START] + [f" {name}: [{x}, {y}]" for name, (x, y) in sorted(positions.items())] SOURCE.write_text(head + "\n".join(lines) + "\n") def main(): parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter) parser.add_argument("--pull", type=Path, metavar="DIR", help="read node positions from an FTB Quests folder first") parser.add_argument("--check", action="store_true", help="fail if the generated files are out of date") args = parser.parse_args() book = yaml.safe_load(SOURCE.read_text()) if args.pull: layout = pull(book, args.pull) if layout != (book.get("layout") or {}): write_layout(layout) book = yaml.safe_load(SOURCE.read_text()) print(f"quest positions from {args.pull} written to {SOURCE.relative_to(ROOT)} ({len(layout)} moved nodes)") else: print(f"no quest moved in {args.pull}") data, chapters, lang = build(book) if args.check: tmp = ROOT / "build/quests-check" write(data, chapters, lang, tmp) stale = [p.relative_to(tmp) for p in tmp.rglob("*.snbt") if not (OUT / p.relative_to(tmp)).exists() or (OUT / p.relative_to(tmp)).read_text() != p.read_text()] stale += [p.relative_to(OUT) for p in OUT.rglob("*.snbt") if not (tmp / p.relative_to(OUT)).exists()] if stale: sys.exit(f"quest files out of date ({', '.join(map(str, stale[:5]))}); run tools/quests.py") print("quest files up to date") return write(data, chapters, lang, OUT) count = sum(len(c["quests"]) for c in chapters.values()) print(f"wrote {len(chapters)} chapters, {count} quests to {OUT.relative_to(ROOT)}") if __name__ == "__main__": main()