Commit Graph
3 Commits
Author SHA1 Message Date
claudeandClaude Opus 5.5 f7ea371862 Phase 9: crafted summons for the legendaries
Adrian, 2026-11-09: legendaries, mythicals, Ultra Beasts and Paradox Pokemon
come from crafted summons. 22 Sigils (Naganadel evolves from Poipole), one
item told apart by custom data, from world/summons.json through
tools/summons.py: late-game recipes in three tiers (Lv 70, 80, 90), each used
in a fitting zone. A summoned legend fights as a boss (area attacks by level
and type, arena 32, the Guardian's Ward) but can be caught; on capture it
loses every boss mark. One at a time within 96 blocks.

Quest book: a Legends chapter, one quest per Sigil (97 quests). JEI lists each
Sigil as its own item, and Island Drops says where a legend is summoned; drops
Cobblemon names but doesn't have (Ho-Oh's Sacred Ash) get no slot.

Self-tests every_implemented_pokemon_is_obtainable (spawn, fossil or Sigil for
every implemented species) and sigil_summons_a_catchable_legend. Self-tests
and the island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 13:03:50 +01:00
claudeandClaude Opus 5.5 e206664b3d Phase 9 begins: bigger, sparser veins, a mine-through respawn block, left-out lines
Phase 8 approved (2026-11-09). Adrian's Phase 9 answers: left-out Pokemon rare
in fitting zones; legendaries from crafted summons; no public release.

- Ore veins more sporadic but bigger: nodes about 40 % rarer, veins about 30 %
  further apart, each one block larger in radius. 1.5-3x the ore overall; a
  new island is needed to see it. World check on the regenerated island passes.
- The respawn block (Regenerating Ore Veins' regenerator): the aim passes
  through it unless sneaking (mixin, the pack's first), so ore behind it can be
  mined; much fainter glass through KubeJS assets. Self-test
  regenerator_lets_the_aim_through casts a real ray.
- 31 lines (67 species) with no matching island biome, or no spawn data
  (Rotom), get rare homes in fitting zones (world/zones.json -> homeless).
  Existing spawns and guardians don't change. JEI data and quests regenerated.
- surface_nodes_lie_in_the_ground checks the node's centre column: a wider
  node's edge can lie under a tree or a slope.
- Roadmap: every implemented Pokemon obtainable; Iris and Complementary
  Reimagined as the default shader.

Self-tests and the island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 12:45:44 +01:00
claudeandClaude Opus 5.5 c5d1cf93f4 Phase 8: the quest book, generated from docs/quests.yaml
- tools/quests.py writes pack/config/ftbquests/quests/ in FTB Quests 2101's
  format (data.snbt, chapters/*.snbt, texts in lang/en_us.snbt) with ids
  derived from the YAML names, so progress survives regeneration. Flexible
  progression, no lock icons, no rewards (Adrian, 2026-11-03). tools/build.py
  runs it.
- docs/quests.yaml: 18 chapters, 74 quests. Getting Started; one chapter per
  zone and the End from a zone template (reach it, catch three of its
  Pokemon, mine its ores, beat its guardian) plus chapter extras (Mire
  Waders, Eyes of Ender, Eternatus); Pokemon Machines; Base and Jobs.
- Node positions: --pull reads them from an FTB Quests folder into the
  layout block (only moved nodes); tools/prism_instance.py pulls from the
  instance before each sync and rebuilds if something moved.
- The pack's own events as hidden advancements (cobblesurvival:events/...),
  granted by QuestEvents: zone reached, guardian beaten, machine filled, End
  boss beaten.
- Self-tests quest_book_loads and quest_events_mark_zones; the guardian and
  furnace tests check their events. Self-tests and island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 10:57:35 +01:00