Adrian, 2026-11-02/03: every item that can drop gets a JEI page naming its
sources, alongside the Cobblemon Info add-on (which shows drops and biomes,
not zones). The companion mod's JEI plugin (jei/DropSourcesJei.kt) adds:
- Pokemon drops on the island: 794 species of lines that live on the
island, with chances, amounts and the zones they spawn in (or where their
line lives); spawns with their own drops (Beheeyem in the End). The Drop
Synthesizer core is the catalyst.
- Guardians and the End boss; Sacrifice Altar tiers and specials; Rebirth
Chamber; zone ore veins with regrow times; Cobblebase pasture finds per
skill and zone.
JEI runs on the client, so the pages read assets/cobblesurvival/jei/
drop_sources.json inside the mod, written by tools/jei_sources.py from the
pack's files. Self-tests drop_sources_match_the_server (file vs live server:
drops, zones, own-drop spawns, guardians, End boss, altar) and
jei_pages_build (every page builds, every item exists). The ore a vein gives
moved into world/zones.json (ores -> item), shared with the quest book.
JEI's API (19.64.0.455) is a compile-only dependency from JEI's own Maven.
Self-tests and the island check pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.
- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
Adrian's biome list, no natural ore, structures without ore or vanilla
mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
(tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
Cold Sweat heat and cold as gates with boss-drop insulation recipes,
spawn survey and hazard self-tests in tools/quick_check.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>