Commit Graph
2 Commits
Author SHA1 Message Date
claudeandClaude Opus 5.5 e206664b3d Phase 9 begins: bigger, sparser veins, a mine-through respawn block, left-out lines
Phase 8 approved (2026-11-09). Adrian's Phase 9 answers: left-out Pokemon rare
in fitting zones; legendaries from crafted summons; no public release.

- Ore veins more sporadic but bigger: nodes about 40 % rarer, veins about 30 %
  further apart, each one block larger in radius. 1.5-3x the ore overall; a
  new island is needed to see it. World check on the regenerated island passes.
- The respawn block (Regenerating Ore Veins' regenerator): the aim passes
  through it unless sneaking (mixin, the pack's first), so ore behind it can be
  mined; much fainter glass through KubeJS assets. Self-test
  regenerator_lets_the_aim_through casts a real ray.
- 31 lines (67 species) with no matching island biome, or no spawn data
  (Rotom), get rare homes in fitting zones (world/zones.json -> homeless).
  Existing spawns and guardians don't change. JEI data and quests regenerated.
- surface_nodes_lie_in_the_ground checks the node's centre column: a wider
  node's edge can lie under a tree or a slope.
- Roadmap: every implemented Pokemon obtainable; Iris and Complementary
  Reimagined as the default shader.

Self-tests and the island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 12:45:44 +01:00
claudeandClaude Opus 5.5 6361636da7 WIP: ore nodes, catching rules, bee nest fix, smaller Deep Dark
Done and checked: surface and cave-floor ore nodes (companion mod
ore/OreNodes.kt), bigger and rarer underground veins; template with nodes
passed the world check and the island quick check (node self-tests).

Built, not yet tested: catching rules (catch rate falls with the level
gap to the trainer's strongest Pokemon, failed catch enrages, strong wild
Pokemon hunt weaker trainers; catching/, Fight or Flight config), bee
nests emptied when their bee is turned away.

In progress: the Deep Dark no longer fills the deepslate layer (split by
temperature: cold = Deep Dark, hot = basalt deltas, warm = ordinary caves;
world/biomes.json), zone layout regenerated; cave zone types added to
world/zones.json but tools/zone_spawns.py doesn't use them yet; template
not rebuilt for the new caves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 15:44:17 +01:00