Commit Graph
4 Commits
Author SHA1 Message Date
claudeandClaude Opus 5.5 4f0bc03919 The End gets Pokémon: a dimension zone with Cobblemon's End lines
Adrian, 2026-11-02: the End looked barren. The End is now a zone of its own
(Lv 50-70, world/zones.json -> dimensions; Zones.at returns it anywhere in the
End). tools/zone_spawns.py copies every line Cobblemon spawns in End biomes
into spawn_pool_world/the_end.json, on top of its island home: Beheeyem,
Reuniclus, Metagross; Gothitelle and Sigilyph in End cities; Malamar and
Unown with a Poke Snack. Cobblemon rolls the bucket before the Pokemon and
has these all uncommon or rare, so they move to the common bucket with even
line weights (Metagross a fifth).

Self-test end_has_spawns: the main island is in the_end and offers only End
spawns, some in the common bucket. Self-tests and the island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 17:13:12 +01:00
claudeandClaude Opus 5.5 d49684a2eb Phase 4 play-test fixes: deep caves, fuller cave spawns, strays, shared loot
From Adrian's play-test (2026-10-30):
- The Deep Dark no longer fills the deepslate layer: world/biomes.json
  splits it by temperature (Deep Dark under cold and temperate land,
  basalt deltas under the hottest, ordinary caves between); at y -52 it
  drops from 30 % to 14 % of the land, basalt 7 %.
- Cave zones fill up to their targets with lines whose primary type fits
  the cave; top stages spawn up to the band's top (Deep Dark Lv 60, Basalt
  70); no time-of-day conditions underground.
- Wild Pokemon more than 10 levels above the band of the zone they
  wander into despawn (zone/Wanderers.kt).
- Loot is shared: all players in one scoreboard team, Lootr team_loot.
- Basalt ore nodes reach the deep basalt.
Self-tests strays_despawn and loot_is_shared; the catching rules from the
previous commit are now tested too. Template rebuilt (world check passed),
island quick check passed (36 self-tests and the restart test).
Shoulder Pokemon noted for Phase 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 02:01:41 +01:00
claudeandClaude Opus 5.5 173203eeb5 Phase 3: soft level pressure, less experience far above a zone's band
- Companion mod (zone/LevelPressure.kt): a Pokemon more than 5 levels
  above the band of the zone its trainer is in gets 10% less experience
  per extra level, down to 10%. Exp. Candy and commands are exempt; no
  hard level caps (roadmap).
- Rules in world/zones.json -> level_pressure, shipped in the zone layout.
- Self-test level_pressure_cuts_xp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 01:50:56 +01:00
claudeandClaude Opus 5.5 398301f0be Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.

- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
  export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
  Adrian's biome list, no natural ore, structures without ore or vanilla
  mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
  fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
  loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
  (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
  Cold Sweat heat and cold as gates with boss-drop insulation recipes,
  spawn survey and hazard self-tests in tools/quick_check.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:01:21 +01:00