Commit Graph
2 Commits
Author SHA1 Message Date
claudeandClaude Opus 5.5 0877a6a179 Phase 6: Pokémon machines (five cores, shells as data)
Adrian (2026-10-31): a Large Furnace where a Fire Pokémon heats real
furnaces (hoppers in and out), our own Electric generator, no upkeep;
then a drop synthesizer (FE into full drop rolls, looting tiers), a
sacrifice altar (level tiers, rare candies only from Lv 80) and a
rebirth chamber (Lv 100 -> shiny Lv 1 first stage, three perfect IVs,
moves kept, Ability Patch so the hidden ability is optional).

- machine/: data-driven 3x3x3 shells (window spots for glass, free
  spot under the core), checked in four rotations; the Pokémon walks in
  from the party and lives in the core; breaking core or shell sends it
  home (party, else PC, offline too); a real Cobblemon entity copy is
  shown in the chamber (no AI, invulnerable, uncatchable, never saved).
- Heat Core keeps vanilla furnaces lit and faster; Dynamo Core makes
  and pushes FE; Synthesis Core takes FE and rolls drops into a hopper-
  extractable buffer; Altar Core sacrifices on a confirmed sneak-use;
  Rebirth Core runs on server time.
- Recipes, casing tags, block loot, textures (tools/machine_assets.py),
  models, blockstates, names.
- Self-tests: in/out, refusal, shell and core breaks (PC when full),
  chunk unload, server restart, and each machine's work.
- Docs: design, balance table, Phase 6 checklist; Phase 5 approved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 15:18:03 +01:00
claudeandClaude Opus 5.5 398301f0be Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.

- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
  export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
  Adrian's biome list, no natural ore, structures without ore or vanilla
  mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
  fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
  loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
  (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
  Cold Sweat heat and cold as gates with boss-drop insulation recipes,
  spawn survey and hazard self-tests in tools/quick_check.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:01:21 +01:00