Commit Graph
7 Commits
Author SHA1 Message Date
claudeandClaude Opus 5.5 cd232bdf6a Phase 7: boss fights with area attacks, guardians reviewed, End boss
Adrian (2026-11-02): every zone guardian gets area attacks (harder in
harder zones); a boss for the Basalt Furnace; a Pokémon replaces the
Ender Dragon; dying or leaving the arena loses; the Deep Dark gets a
legendary and every guardian should fit its zone. Groudon, Giratina and
Meloetta have no model in Cobblemon 1.8.4: Moltres, Eternatus and
Regigigas stand in.

- Guardians: Mudsdale, Flygon, Abomasnow, Regigigas (normal size), new
  Moltres for the Basalt Furnace; zone_spawns.py takes a guardian
  "scale".
- tools/zone_bosses.py writes bosses/<zone>.json and end.json from a
  tier table (circle, line, cone, rings; telegraph, damage, triggers,
  fire/ice/poison effects, arena).
- boss/: BossFights runs patterns during a guardian or End boss battle
  (particle telegraphs, hits players inside, stops on battle end),
  enforces the arena and death as a loss (battle ends, boss heals);
  EndBoss keeps the dragon out (allowlist emptied), spawns Eternatus on
  the main island with the dragon's boss bar, and on defeat opens the
  exit portal, gateway and egg via the vanilla dragon fight, plus XP.
- Self-tests: coverage (incl. Cobblemon models), shapes, landing and
  stopping, arena loss, End boss. Docs, balance, Phase 7 checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 16:22:10 +01:00
claudeandClaude Opus 5.5 5cae9252c3 Phase 5: breeding with Cobbreeding, Ditto a rare Deep Dark find
Adrian (2026-10-31): add Cobbreeding without a gate; only Ditto should
be rare, in an endgame area or gated behind something else.

- Cobbreeding 2.4.1 (Modrinth only) and Cloth Config (client) in the
  pack; Cobblebase's hatchery takes Cobbreeding's eggs.
- Ditto moved from Button Isle to the Deep Dark with both of Cobblemon's
  entries (rare in slime chunks, ultra-rare elsewhere): zone_spawns.py
  pins take {"zone", "all_entries"}; Deep Dark target +1, Button Isle -1
  so no other line moved; Southwold and Frostpeak guardians pinned (they
  tie on base stats and flipped between runs).
- HMs' Trainer Ditto is made uncatchable; it still trades.
- check_deps.py skips other-side dependencies; Cobbreeding's harmless
  client-mixin log line allowlisted.
- Self-tests cobbreeding_eggs_fit_the_hatchery, trainer_ditto_cant_be_caught;
  docs, balance table, Phase 5 checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 19:13:55 +01:00
claudeandClaude Opus 5.5 d49684a2eb Phase 4 play-test fixes: deep caves, fuller cave spawns, strays, shared loot
From Adrian's play-test (2026-10-30):
- The Deep Dark no longer fills the deepslate layer: world/biomes.json
  splits it by temperature (Deep Dark under cold and temperate land,
  basalt deltas under the hottest, ordinary caves between); at y -52 it
  drops from 30 % to 14 % of the land, basalt 7 %.
- Cave zones fill up to their targets with lines whose primary type fits
  the cave; top stages spawn up to the band's top (Deep Dark Lv 60, Basalt
  70); no time-of-day conditions underground.
- Wild Pokemon more than 10 levels above the band of the zone they
  wander into despawn (zone/Wanderers.kt).
- Loot is shared: all players in one scoreboard team, Lootr team_loot.
- Basalt ore nodes reach the deep basalt.
Self-tests strays_despawn and loot_is_shared; the catching rules from the
previous commit are now tested too. Template rebuilt (world check passed),
island quick check passed (36 self-tests and the restart test).
Shoulder Pokemon noted for Phase 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 02:01:41 +01:00
claudeandClaude Opus 5.5 55c336f89e Phase 3: strong flyers only spawn in high-level zones
- tools/zone_spawns.py: a species ridable through the air with top
  speed >= 60 or top stamina >= 85 never spawns in a zone whose band
  starts below Lv 30; lines that start as one are only placed in such
  zones, and the tool refuses to write pools that break the rule.
  Drampa moves to Sunscorch; Aerodactyl is fossil-only; Salamence never
  spawns wild (Bagon and Shelgon stay in the Dripstone caves).
- Ride stats stay Cobblemon's until play-tested (species_additions can
  override riding later).
- Phase 3 checklist: all steps in, approval checkpoint for Adrian.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 02:01:44 +01:00
claudeandClaude Opus 5.5 d105f6757d Phase 3: the Mangrove Mire poisons anyone without Mire Waders
CI / build-and-smoke-test (push) Failing after 30m44s
- Companion mod zone hazards (zone/ZoneHazards.kt, data in
  data/cobblesurvival/zone_hazards/): in the Mire a player without an
  item from #cobblesurvival:mire_protection gets Poison every 5 seconds,
  with a one-time warning. Potions, milk and golden apples still help.
- Mire Waders: KubeJS leather boots, dropped by the Westmarch and Verdant
  Jungle guardians (the zones before the Mire), per Adrian's boss rule.
- Self-test mire_poisons_without_waders.
- Allow-list Cobblemon's misspelt jigsaw state in
  habitats/parched_peat_bog7.nbt, which test players now reach.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 01:46:16 +01:00
claudeandClaude Opus 5.5 73fe71918f Phase 3: Alpha guardians, one per zone, back 5 hours after a defeat
CI / build-and-smoke-test (push) Failing after 7m6s
- Companion mod (zone/Guardians.kt): each zone's guardian stands at the
  zone's sample point, appears when a player is within 96 blocks, stays
  within 24 blocks, is uncatchable and half again as big. Beating it in a
  battle gives every player in the battle its drops; it returns after 5
  hours of game time (Adrian: fixed spots, 5 hours). State lives in the
  world save; /cobblesurvival guardians lists it.
- tools/zone_spawns.py writes data/cobblesurvival/guardians/<zone>.json:
  the strongest walking (or swimming) Pokemon of the zone at band top + 5,
  with the drops from world/zones.json. Boss drops follow Adrian's rule:
  Icy Rocks before Sunscorch, Heat Rocks before Frostpeak.
- Goat Fur and Hoglin Hide recipes make 8 per rock, so one guardian's 3
  rocks pay for one full insulating set.
- Self-test guardian_appears_and_returns; hazard tests cleaned up; the
  zone generator reads Cobblemon's own entries from the field guide's
  hidden_spawns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:01:21 +01:00
claudeandClaude Opus 5.5 398301f0be Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.

- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
  export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
  Adrian's biome list, no natural ore, structures without ore or vanilla
  mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
  fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
  loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
  (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
  Cold Sweat heat and cold as gates with boss-drop insulation recipes,
  spawn survey and hazard self-tests in tools/quick_check.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:01:21 +01:00