- Companion mod zone hazards (zone/ZoneHazards.kt, data in
data/cobblesurvival/zone_hazards/): in the Mire a player without an
item from #cobblesurvival:mire_protection gets Poison every 5 seconds,
with a one-time warning. Potions, milk and golden apples still help.
- Mire Waders: KubeJS leather boots, dropped by the Westmarch and Verdant
Jungle guardians (the zones before the Mire), per Adrian's boss rule.
- Self-test mire_poisons_without_waders.
- Allow-list Cobblemon's misspelt jigsaw state in
habitats/parched_peat_bog7.nbt, which test players now reach.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Companion mod (zone/Guardians.kt): each zone's guardian stands at the
zone's sample point, appears when a player is within 96 blocks, stays
within 24 blocks, is uncatchable and half again as big. Beating it in a
battle gives every player in the battle its drops; it returns after 5
hours of game time (Adrian: fixed spots, 5 hours). State lives in the
world save; /cobblesurvival guardians lists it.
- tools/zone_spawns.py writes data/cobblesurvival/guardians/<zone>.json:
the strongest walking (or swimming) Pokemon of the zone at band top + 5,
with the drops from world/zones.json. Boss drops follow Adrian's rule:
Icy Rocks before Sunscorch, Heat Rocks before Frostpeak.
- Goat Fur and Hoglin Hide recipes make 8 per rock, so one guardian's 3
rocks pay for one full insulating set.
- Self-test guardian_appears_and_returns; hazard tests cleaned up; the
zone generator reads Cobblemon's own entries from the field guide's
hidden_spawns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.
- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
Adrian's biome list, no natural ore, structures without ore or vanilla
mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
(tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
Cold Sweat heat and cold as gates with boss-drop insulation recipes,
spawn survey and hazard self-tests in tools/quick_check.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>