Adrian (2026-10-31): add Cobbreeding without a gate; only Ditto should
be rare, in an endgame area or gated behind something else.
- Cobbreeding 2.4.1 (Modrinth only) and Cloth Config (client) in the
pack; Cobblebase's hatchery takes Cobbreeding's eggs.
- Ditto moved from Button Isle to the Deep Dark with both of Cobblemon's
entries (rare in slime chunks, ultra-rare elsewhere): zone_spawns.py
pins take {"zone", "all_entries"}; Deep Dark target +1, Button Isle -1
so no other line moved; Southwold and Frostpeak guardians pinned (they
tie on base stats and flipped between runs).
- HMs' Trainer Ditto is made uncatchable; it still trades.
- check_deps.py skips other-side dependencies; Cobbreeding's harmless
client-mixin log line allowlisted.
- Self-tests cobbreeding_eggs_fit_the_hatchery, trainer_ditto_cant_be_caught;
docs, balance table, Phase 5 checklist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adrian (2026-10-31): HMs abilities stay open; the ones that get around
zone hazards get soft gates (materials or a high-level Pokemon, never
flags; gifted Pokemon and materials count the same); party passives from
shoulder Pokemon; Cobblebase skills and the Power Block move to soft
gates too.
- Gates: a zone gate passes at the top of the zone's band or while the
Pokemon holds the zone's material (or a harder zone's). Cobblebase
skills check the pastured Pokemon and tell the owner once what it needs.
- Progress record, guardian unlock messages, the Power Block placement
gate and /cobblesurvival progress removed; the Power Block's recipe
already needs Jungle redstone.
- HmsGate: switches off gated HMs auras (Flash, Dive, Mist, Rock Climb,
Magnet Rise, Lucky Chant, Lava Plume) whose Pokemon doesn't pass.
- ShoulderPassives: type-based effects from shoulder Pokemon, hazard
ones (warmth, frigidness, water breathing, night vision) gated.
- Self-tests for all of it; docs, balance table, Phase 5 checklist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adrian (2026-10-31): use Cobblemon HMs; mining ore is the one hard
requirement, furnaces get lit by a Pokemon inside a Phase 6 machine.
- Cobblemon HMs 4.1.0 in the pack (Modrinth), default config.
- Self-test rock_smash_mines_veins: HMs' Rock Smash breaks a
regenerating vein, the ore drops and the vein becomes a regenerator.
- HMs' Trainer Ditto (a wild Ditto underneath) is exempt from the
hostility scan and the stray despawn (world/SpecialPokemon.kt).
- Docs: licenses, addon status, design, balance, roadmap note,
Phase 5 checklist with the open questions for Adrian.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adrian (2026-10-30): Cobblebase's skills stay in but gated behind
progression, power from an existing mod (Poke Power) also gated,
evolution stones as ores fine for now, balance fine and configurable.
Progression is the zones whose Alpha guardian a player helped beat
(Progress saved data; a guardian win records it and lists the unlocks).
The gate table is data (progression_gates/base.json): each of
Cobblebase's 44 skills needs a zone (or none), the Power Block needs the
Verdant Jungle. The companion mod wraps every Cobblebase skill executor
in a gate by reflection; a skill missing from the table stays off.
Operator command /cobblesurvival progress. Cobblebase's and Poke Power's
configs ship in the pack. Self-tests: gate coverage, a locked skill only
runs after its guardian, the Power Block waits for the Jungle guardian,
a guardian win counts as progress.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ore veins: make_world.py loads the island again row by row until
Regenerating Ore Veins has filled every chunk (/cobblesurvival veins
unfilled), cave tiers sit at their biome's depths, small zones get denser
veins, showcase veins are full size. The world report checks surface
tiers against the zone grid, cave tiers within two biome cells of their
cave, and fails on unfilled chunks; the template passes (37,689 chunks).
Drops: tools/drop_audit.py checks every creature drop a recipe or brewing
needs (docs/pokemon-drops.md). Blaze rods, ghast tears, breeze rods,
shulker shells and nether stars now drop from Pokemon through species
additions (self-test drop_additions_apply). The field guide counts vanilla
mobs as absent, applies species additions and reads the veins as sources.
Cobblebase tried (loads, self-tests pass) and left out until Adrian
decides its scope. Phase 4 checklist with the open questions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Regenerating Ore Veins 1.4.0 (CurseForge only, MIT). tools/zone_ores.py
writes its config from world/zones.json: surface zones as boxes from the
zone grid, cave tiers by cave biome, 21 tiers including Cobblemon's
evolution stones (their natural ores are off). The world report now
allows ore only in tracked veins inside their tier's zone. Self-tests:
a mined vein regrows after its chunk unloads and after a restart (new
after_restart pass in selftest.py and quick_check.py). make_world places
showcase veins.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus
the Kotlin companion mod (cobblesurvival) and its built-in data pack.
- Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and
export tooling, Prism instance sync, test server with smoke checks.
- Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26),
Adrian's biome list, no natural ore, structures without ore or vanilla
mobs, no Nether portals, world template builder and world report.
- Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap
fixes), Revival Charm, expensive Healing Machine, Lootr refreshing
loot, in-game self-tests on Minecraft's GameTest framework.
- Phase 3 so far: 14 zones with their own spawn pools and level bands
(tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition),
Cold Sweat heat and cold as gates with boss-drop insulation recipes,
spawn survey and hazard self-tests in tools/quick_check.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>