- Button Isle is peaceful: wild Pokémon only fight a player who hit them first
(tuning/server.json peaceful_zones); its apricorns and coal make Poké Balls
(4 apricorns + coal or charcoal), and the world report checks it has enough.
- Quest book: no boilerplate; each zone page says what is particular to it, and
every zone that needs gear or a field move to be safe has its own quest. New
page on the bigger mods (Cold Sweat, Fight or Flight, Cobblebase, breeding,
veins, shared loot, maps and info).
- The Mire's poison stops 10 blocks below the surface.
- Player battles never cost a Pokémon (CobbleHardcoreMon config, mixins, and the
companion mod's own permadeath).
- tools/item_audit.py: every item with a use has a source on the island; new
sources for the gaps it found (species additions, three recipes).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.
Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.
Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.
Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>