- Button Isle is peaceful: wild Pokémon only fight a player who hit them first
(tuning/server.json peaceful_zones); its apricorns and coal make Poké Balls
(4 apricorns + coal or charcoal), and the world report checks it has enough.
- Quest book: no boilerplate; each zone page says what is particular to it, and
every zone that needs gear or a field move to be safe has its own quest. New
page on the bigger mods (Cold Sweat, Fight or Flight, Cobblebase, breeding,
veins, shared loot, maps and info).
- The Mire's poison stops 10 blocks below the surface.
- Player battles never cost a Pokémon (CobbleHardcoreMon config, mixins, and the
companion mod's own permadeath).
- tools/item_audit.py: every item with a use has a source on the island; new
sources for the gaps it found (species additions, three recipes).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.
Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.
Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.
Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Phase 8 approved (2026-11-09). Adrian's Phase 9 answers: left-out Pokemon rare
in fitting zones; legendaries from crafted summons; no public release.
- Ore veins more sporadic but bigger: nodes about 40 % rarer, veins about 30 %
further apart, each one block larger in radius. 1.5-3x the ore overall; a
new island is needed to see it. World check on the regenerated island passes.
- The respawn block (Regenerating Ore Veins' regenerator): the aim passes
through it unless sneaking (mixin, the pack's first), so ore behind it can be
mined; much fainter glass through KubeJS assets. Self-test
regenerator_lets_the_aim_through casts a real ray.
- 31 lines (67 species) with no matching island biome, or no spawn data
(Rotom), get rare homes in fitting zones (world/zones.json -> homeless).
Existing spawns and guardians don't change. JEI data and quests regenerated.
- surface_nodes_lie_in_the_ground checks the node's centre column: a wider
node's edge can lie under a tree or a slope.
- Roadmap: every implemented Pokemon obtainable; Iris and Complementary
Reimagined as the default shader.
Self-tests and the island check pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- tools/quests.py writes pack/config/ftbquests/quests/ in FTB Quests 2101's
format (data.snbt, chapters/*.snbt, texts in lang/en_us.snbt) with ids
derived from the YAML names, so progress survives regeneration. Flexible
progression, no lock icons, no rewards (Adrian, 2026-11-03). tools/build.py
runs it.
- docs/quests.yaml: 18 chapters, 74 quests. Getting Started; one chapter per
zone and the End from a zone template (reach it, catch three of its
Pokemon, mine its ores, beat its guardian) plus chapter extras (Mire
Waders, Eyes of Ender, Eternatus); Pokemon Machines; Base and Jobs.
- Node positions: --pull reads them from an FTB Quests folder into the
layout block (only moved nodes); tools/prism_instance.py pulls from the
instance before each sync and rebuilds if something moved.
- The pack's own events as hidden advancements (cobblesurvival:events/...),
granted by QuestEvents: zone reached, guardian beaten, machine filled, End
boss beaten.
- Self-tests quest_book_loads and quest_events_mark_zones; the guardian and
furnace tests check their events. Self-tests and island check pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>