Phase 9 begins: bigger, sparser veins, a mine-through respawn block, left-out lines
Phase 8 approved (2026-11-09). Adrian's Phase 9 answers: left-out Pokemon rare in fitting zones; legendaries from crafted summons; no public release. - Ore veins more sporadic but bigger: nodes about 40 % rarer, veins about 30 % further apart, each one block larger in radius. 1.5-3x the ore overall; a new island is needed to see it. World check on the regenerated island passes. - The respawn block (Regenerating Ore Veins' regenerator): the aim passes through it unless sneaking (mixin, the pack's first), so ore behind it can be mined; much fainter glass through KubeJS assets. Self-test regenerator_lets_the_aim_through casts a real ray. - 31 lines (67 species) with no matching island biome, or no spawn data (Rotom), get rare homes in fitting zones (world/zones.json -> homeless). Existing spawns and guardians don't change. JEI data and quests regenerated. - surface_nodes_lie_in_the_ground checks the node's centre column: a wider node's edge can lie under a tree or a slope. - Roadmap: every implemented Pokemon obtainable; Iris and Complementary Reimagined as the default shader. Self-tests and the island check pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
0be2c2e5c6
commit
e206664b3d
45 files changed
+2723
-242
No files matched your search
@@ -25,4 +25,6 @@
|
||||
|
||||
## Ask Adrian
|
||||
|
||||
**Phase 8 approved 2026-11-09** ("Approved, next phase"; after the JEI pages were restyled to match Cobblemon Info's).
|
||||
|
||||
- (after the first chapters) Does the layout read well? Move nodes freely in the editor; the next generation keeps your positions.
|
||||
Reference in new issue
Block a user