Phase 6 done: see-through cores, faint on sacrifice and rebirth; Phase 7 design
Adrian (2026-11-02): the cores should be transparent so the Pokémon shows; the Pokémon's death sound when a sacrifice is made or a rebirth ends; then start the next phase (Phase 6 approved). - Cores drawn as a solid frame around tinted glass, rendered translucent, no occlusion (tools/machine_assets.py). - The shown Pokémon plays Cobblemon's faint animation and its cry pitched down (Cobblemon has no death sounds), vanishes after 2 s; a reborn Pokémon then shows in its new form. Tests check the new form. - Phase 7 decisions (every guardian gets area attacks, Groudon for the Basalt Furnace, Giratina replaces the Ender Dragon, dying or leaving the arena loses) and design in docs/design.md; README status. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -58,8 +58,8 @@ object MachineTests {
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SelfTestCase("heat_core_cooks_with_hoppers", 800, ::heatCore),
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SelfTestCase("dynamo_core_powers_cables", 100, ::dynamo),
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SelfTestCase("synthesis_core_rolls_drops", 100, ::synthesis),
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SelfTestCase("altar_core_sacrifice_needs_confirmation", 60, ::altar),
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SelfTestCase("rebirth_core_makes_a_shiny_first_stage", 100, ::rebirth),
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SelfTestCase("altar_core_sacrifice_needs_confirmation", 120, ::altar),
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SelfTestCase("rebirth_core_makes_a_shiny_first_stage", 200, ::rebirth),
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SelfTestCase("machine_preview_shows_the_shell", 300, ::preview),
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SelfTestCase("machine_showcase_builds_every_machine", 100, ::showcase),
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)
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@@ -348,6 +348,13 @@ object MachineTests {
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s.helper.startSequence()
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.thenExecute { core.rebirthAt = level.gameTime }
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.thenWaitUntil { s.check(core.reborn) { "the rebirth didn't finish" } }
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.thenWaitUntil {
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// The old form faints first; then the chamber shows the new one.
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val shown = displays(level, core.blockPos)
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s.check(shown.size == 1 && shown.single().pokemon.species.name == "Charmander") {
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"after the rebirth the chamber shows ${shown.map { it.pokemon.species.name }}, not one Charmander"
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}
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}
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.thenExecute {
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core.use(player)
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val back = Cobblemon.storage.getParty(player).firstOrNull { it.uuid == pokemon.uuid }
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