Phase 4 play-test fixes: deep caves, fuller cave spawns, strays, shared loot
From Adrian's play-test (2026-10-30): - The Deep Dark no longer fills the deepslate layer: world/biomes.json splits it by temperature (Deep Dark under cold and temperate land, basalt deltas under the hottest, ordinary caves between); at y -52 it drops from 30 % to 14 % of the land, basalt 7 %. - Cave zones fill up to their targets with lines whose primary type fits the cave; top stages spawn up to the band's top (Deep Dark Lv 60, Basalt 70); no time-of-day conditions underground. - Wild Pokemon more than 10 levels above the band of the zone they wander into despawn (zone/Wanderers.kt). - Loot is shared: all players in one scoreboard team, Lootr team_loot. - Basalt ore nodes reach the deep basalt. Self-tests strays_despawn and loot_is_shared; the catching rules from the previous commit are now tested too. Template rebuilt (world check passed), island quick check passed (36 self-tests and the restart test). Shoulder Pokemon noted for Phase 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -313,6 +313,7 @@ def write_datapack(zone, plan, preview):
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"zones": [{k: z[k] for k in keep} for z in plan["zones"]],
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"caves": [{**{k: c[k] for k in keep}, "biome": c["biome"]} for c in plan["caves"]],
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"level_pressure": plan.get("level_pressure", {}),
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"wanderers": plan.get("wanderers", {}),
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"samples": samples(zone, plan, preview),
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"biome_samples": biome_samples(zone, plan, preview),
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"grid_rle": runs,
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