Phase 4 play-test fixes: deep caves, fuller cave spawns, strays, shared loot
From Adrian's play-test (2026-10-30): - The Deep Dark no longer fills the deepslate layer: world/biomes.json splits it by temperature (Deep Dark under cold and temperate land, basalt deltas under the hottest, ordinary caves between); at y -52 it drops from 30 % to 14 % of the land, basalt 7 %. - Cave zones fill up to their targets with lines whose primary type fits the cave; top stages spawn up to the band's top (Deep Dark Lv 60, Basalt 70); no time-of-day conditions underground. - Wild Pokemon more than 10 levels above the band of the zone they wander into despawn (zone/Wanderers.kt). - Loot is shared: all players in one scoreboard team, Lootr team_loot. - Basalt ore nodes reach the deep basalt. Self-tests strays_despawn and loot_is_shared; the catching rules from the previous commit are now tested too. Template rebuilt (world check passed), island quick check passed (36 self-tests and the restart test). Shoulder Pokemon noted for Phase 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
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[index]
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file = "index.toml"
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hash-format = "sha256"
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hash = "90997231a86493a8e7488c2c295b314d3bfcfcfc670fb3f7699e827054b5823c"
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hash = "36704b01cdb1201d353d8987ebaa4ecb8b1bee8a4ea5352dfc9c14e9472f764a"
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[versions]
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minecraft = "1.21.1"
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