Phase 4 play-test fixes: deep caves, fuller cave spawns, strays, shared loot
From Adrian's play-test (2026-10-30): - The Deep Dark no longer fills the deepslate layer: world/biomes.json splits it by temperature (Deep Dark under cold and temperate land, basalt deltas under the hottest, ordinary caves between); at y -52 it drops from 30 % to 14 % of the land, basalt 7 %. - Cave zones fill up to their targets with lines whose primary type fits the cave; top stages spawn up to the band's top (Deep Dark Lv 60, Basalt 70); no time-of-day conditions underground. - Wild Pokemon more than 10 levels above the band of the zone they wander into despawn (zone/Wanderers.kt). - Loot is shared: all players in one scoreboard team, Lootr team_loot. - Basalt ore nodes reach the deep basalt. Self-tests strays_despawn and loot_is_shared; the catching rules from the previous commit are now tested too. Template rebuilt (world check passed), island quick check passed (36 self-tests and the restart test). Shoulder Pokemon noted for Phase 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,10 @@
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# Only the values the pack changes; Lootr fills in the rest with its defaults.
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[refresh]
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# Every loot container refills with a new roll 1 hour (72,000 ticks of game time) after it is first opened
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# (Adrian, 2026-10-29). Loot is per player, so each player gets their own roll.
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# (Adrian, 2026-10-29). Since 2026-10-30 the loot is shared (see [team] below), so it is one roll for everybody.
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refresh_value = 72000
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refresh_all = true
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[team]
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#Cobblemon Survival (Adrian, 2026-10-30): loot is shared. Every player is in the team "islanders" (companion mod, world/SharedLoot.kt), so each container has one inventory for everybody.
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team_loot = true
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