Phase 4 play-test fixes: deep caves, fuller cave spawns, strays, shared loot
From Adrian's play-test (2026-10-30): - The Deep Dark no longer fills the deepslate layer: world/biomes.json splits it by temperature (Deep Dark under cold and temperate land, basalt deltas under the hottest, ordinary caves between); at y -52 it drops from 30 % to 14 % of the land, basalt 7 %. - Cave zones fill up to their targets with lines whose primary type fits the cave; top stages spawn up to the band's top (Deep Dark Lv 60, Basalt 70); no time-of-day conditions underground. - Wild Pokemon more than 10 levels above the band of the zone they wander into despawn (zone/Wanderers.kt). - Loot is shared: all players in one scoreboard team, Lootr team_loot. - Basalt ore nodes reach the deep basalt. Self-tests strays_despawn and loot_is_shared; the catching rules from the previous commit are now tested too. Template rebuilt (world check passed), island quick check passed (36 self-tests and the restart test). Shoulder Pokemon noted for Phase 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,8 +12,10 @@ import dev.cobblesurvival.progress.Gates
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import dev.cobblesurvival.progress.Progress
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import dev.cobblesurvival.selftest.SelfTest
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import dev.cobblesurvival.world.OnlyPokemon
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import dev.cobblesurvival.world.SharedLoot
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import dev.cobblesurvival.zone.Guardians
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import dev.cobblesurvival.zone.LevelPressure
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import dev.cobblesurvival.zone.Wanderers
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import dev.cobblesurvival.zone.ZoneCondition
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import dev.cobblesurvival.zone.ZoneHazards
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import dev.cobblesurvival.zone.Zones
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@@ -68,6 +70,8 @@ class CobbleSurvival {
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Gates.register()
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OreNodes.register()
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Catching.register()
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Wanderers.register()
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SharedLoot.register()
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ZoneHazards.register()
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LevelPressure.register()
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SelfTest.register()
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