Phase 9: safe start island, better quest book, every useful item obtainable

- Button Isle is peaceful: wild Pokémon only fight a player who hit them first
  (tuning/server.json peaceful_zones); its apricorns and coal make Poké Balls
  (4 apricorns + coal or charcoal), and the world report checks it has enough.
- Quest book: no boilerplate; each zone page says what is particular to it, and
  every zone that needs gear or a field move to be safe has its own quest. New
  page on the bigger mods (Cold Sweat, Fight or Flight, Cobblebase, breeding,
  veins, shared loot, maps and info).
- The Mire's poison stops 10 blocks below the surface.
- Player battles never cost a Pokémon (CobbleHardcoreMon config, mixins, and the
  companion mod's own permadeath).
- tools/item_audit.py: every item with a use has a source on the island; new
  sources for the gaps it found (species additions, three recipes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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claudeandClaude Opus 5.5 committed 2026-11-10 15:04:09 +01:00
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@@ -14,8 +14,10 @@
# event: zone/<zone> | guardian/<zone> | machine/<core> | end_boss the pack's own events (hidden advancements)
# checkmark: true the player ticks it
# A task may also have a title. A chapter with `zone: <id>` starts with the quests of `zone_chapter`, where
# {zone}, {low}, {high}, {hazard_text}, {guardian}, {guardian_level}, {drops} and {ore_names} come from the
# zone's data; a template quest with `when:` is left out of zones that lack the thing named. A chapter with
# {zone}, {low}, {high}, {guardian}, {guardian_level}, {drops} and {ore_names} come from the zone's data, and
# {about}, {locals} and {guardian_note} from the chapter (Adrian, 2026-11-10: no boilerplate; what a zone needs to be
# safe is a quest of its own, like the Mire's waders); a template quest with `when:` is left out of zones that lack
# the thing named. A chapter with
# `summons: true` adds a quest per Sigil (world/summons.json), `columns: <n>` lays those out in a grid.
book:
@@ -28,8 +30,7 @@ zone_chapter:
subtitle: "Lv {low}–{high}"
icon: minecraft:filled_map
text: |
Wild Pokémon in {zone} are level {low} to {high}. Bring a team that can hold its own there. {hazard_text}
A Pokémon far above a zone's levels learns less from battles there; Exp. Candy always works in full.
{about}
tasks:
- event: "zone/{zone_id}"
title: "Reach {zone}"
@@ -39,8 +40,7 @@ zone_chapter:
icon: cobblemon:poke_ball
after: [arrive]
text: |
Each kind of Pokémon lives in one zone of the island. Catch three that call {zone} home.
Their drops are what this zone adds to your crafting: look an item up in JEI to see who drops it.
Catch three Pokémon that live here, such as {locals}.
tasks:
- cobblemon: catch
zone_species: "{zone_id}"
@@ -51,8 +51,7 @@ zone_chapter:
icon: minecraft:iron_pickaxe
after: [arrive]
text: |
There is no ore anywhere except in each zone's own veins, and they grow back after you mine them.
{zone} has {ore_names}.
{zone}'s veins give {ore_names}.
tasks:
- each: ores
count: 8
@@ -62,9 +61,7 @@ zone_chapter:
icon: minecraft:netherite_sword
after: [locals]
text: |
{guardian}, Lv {guardian_level}, guards {zone}: a giant that takes at most a quarter of its health from any one attack.
Within 128 blocks its bar shows how far away it is. In the fight, watch the ground and step out of its area attacks; leaving the arena or dying loses the fight.
Beat it for {drops}. It returns 5 hours later.
{guardian}, Lv {guardian_level}, guards {zone}. Beating it gives {drops}. {guardian_note}
tasks:
- event: "guardian/{zone_id}"
title: "Beat {guardian}"
@@ -83,7 +80,7 @@ chapters:
This island has no zombies, no creepers and no cows: only Pokémon. Their drops are your food, string, leather and much more.
The island is split into zones, each with its own Pokémon, levels, ores and a guardian. You start on Button Isle; the further out you go, the stronger everything gets.
This book suggests what to do next. Nothing in it is locked and it gives no rewards: do things in any order you like. This first page walks through how the island works; the next one lists every field move your Pokémon can lend you.
This book suggests what to do next. Nothing in it is locked and it gives no rewards: do things in any order you like. This first page walks through how the island works; the next lists every field move your Pokémon can lend you, and the one after explains the bigger mods.
tasks:
- checkmark: true
title: Read this
@@ -118,6 +115,7 @@ chapters:
Look at a wild Pokémon and press R: your Pokémon goes out and the battle starts.
Wild Pokémon can also come to you. One that attacks you starts a battle instead of hurting you, unless none of your Pokémon can fight: then you take the hit yourself.
Pokémon stronger than your team hunt you; weaker ones keep their distance. In a battle you can run, and you get a few seconds' head start.
Button Isle is safe ground: its Pokémon never attack you unless you hit them first. If you ever lose everything, start over there.
tasks:
- cobblemon: defeat
amount: 1
@@ -135,7 +133,7 @@ chapters:
icon: cobblemon:poke_ball
after: [welcome]
text: |
Poké Balls are crafted from apricorns, which grow on apricorn trees around the island. Look the recipe up in JEI.
Poké Balls are crafted from apricorns, which grow on apricorn trees all over Button Isle. Four apricorns of any colour around a piece of coal or charcoal make one; a copper ingot from Southwold in the middle makes four, if the apricorns are red. Look the recipes up in JEI.
tasks:
- item: cobblemon:poke_ball
count: 16
@@ -207,7 +205,8 @@ chapters:
after: [level_10]
text: |
Each zone has its own Pokémon and level range; the book has a page for each. The channels between the islands are gentle, the open sea around them is not.
Most zones have a guardian: a giant Pokémon with a health bar at the top of your screen when you are near. Only a battle can hurt it, and it can lose at most a quarter of its health to one attack. Beat it for its rewards; it comes back hours later.
Each kind of Pokémon lives in one zone. A Pokémon far above a zone's levels learns less from battles there; Exp. Candy always works in full.
Most zones have a guardian: a giant Pokémon with a health bar at the top of your screen when you are within 128 blocks. Only a battle can hurt it, and it can lose at most a quarter of its health to one attack. Step out of its area attacks; leaving the arena or dying loses the fight. A beaten guardian returns 5 hours later.
tasks:
- checkmark: true
title: Read this
@@ -372,79 +371,283 @@ chapters:
- checkmark: true
title: Read this
- id: mods
title: Mods in the Pack
subtitle: What the bigger mods add, and how they work here
icon: cold_sweat:thermometer
quests:
- id: cold_sweat
title: Cold Sweat
icon: cold_sweat:thermometer
size: 1.5
text: |
You have a body temperature. The face above your hotbar shows it: it turns red as you heat up and blue as you cool down. At either end you take damage every two seconds; cold also slows you, makes you mine slower and freezes away up to half your hearts, and heat fogs your view.
Where you stand decides which way it moves. The lowlands are mild; Sunscorch and the Basalt Furnace are hot, Frostpeak is cold, and nights are cooler everywhere. Water cools you down. Over time you get used to the climate you're in.
The flame or snowflake by your hotbar shows roughly how hot or cold the place is; carry a Thermometer to read it exactly. For five minutes after you first arrive or respawn you are immune.
To stay safe: wear Goat Fur armour against cold or Hoglin Hide armour against heat, or sew Goat Fur, Hoglin Hide, wool or leather onto any armour at a Sewing Table. Pour a Waterskin of water over yourself to cool off. A Hearth keeps the area around your base comfortable, and a Boiler or Icebox with a Smokestack on top warms or cools a room.
tasks:
- checkmark: true
title: Read this
- id: fight_or_flight
title: Fight or Flight
icon: minecraft:iron_sword
after: [cold_sweat]
text: |
Wild Pokémon don't just stand there: each one either flees from you or fights back when you hit it, depending on its nature, level and type. Dark and Ghost types grow bolder in the dark.
This pack adds two reasons to fight: a wild Pokémon stronger than your whole team hunts you, and one that breaks out of your ball attacks you. Either way, its attack starts a battle. While it is angry a thrown ball can't catch it, so battle it first.
On Button Isle none of this happens unless you hit a Pokémon first.
tasks:
- checkmark: true
title: Read this
- id: cobblebase
title: Cobblebase
icon: cobblemon:pasture
after: [cold_sweat]
text: |
Pokémon in a Pasture Block can work. Open the pasture and give a Pokémon a skill in its Skills tab: harvesting, producing, mining, finding items, buffs and more. K opens Cobblebase's settings.
Better skills open up as your Pokémon grow: a skill names a zone, and the Pokémon needs that zone's top level or to hold one of its materials. An idle Pokémon tells you what it's missing.
Mining and finding drop items at the Pokémon's feet. A second Pokémon in the same pasture with Item Gatherer puts them into the nearest chest. What a pasture finds depends on its zone: JEI's Pasture Finds pages list it.
tasks:
- checkmark: true
title: Read this
- id: breeding
title: Breeding
icon: cobblemon:pasture
after: [cobblebase]
text: |
Put two compatible Pokémon (or one and a Ditto) in a Pasture Block and switch breeding on with the pasture's button. Now and then an egg appears in its nest; it hatches in your inventory after a while.
Ditto only lives in the Deep Dark.
tasks:
- checkmark: true
title: Read this
- id: veins
title: Regenerating Ore Veins
icon: minecraft:raw_iron
after: [cold_sweat]
text: |
Ore only grows in veins: small nodes on the surface and bigger veins underground, each ore in its own zone. A mined ore block turns into faint glass and grows back after a while, from 20 minutes for coal to longer for rarer ores; JEI's Ore Veins pages give the times.
You can't break the glass, but you can aim and mine through it. Sneak and use it to see when it grows back.
A Vein Locator, made from a compass and a copper ingot and set to an ore block, points to the nearest vein of that ore. It may break with each use.
tasks:
- checkmark: true
title: Read this
- id: lootr
title: Shared Loot
icon: minecraft:chest
after: [cold_sweat]
text: |
Chests in villages, ruins and other structures are shared by everybody: one inventory per chest, rolled once. An hour after it is first opened, a chest fills up again with new loot.
tasks:
- checkmark: true
title: Read this
- id: maps
title: Maps and Info
icon: minecraft:filled_map
after: [cold_sweat]
text: |
The minimap in the corner shows the land and the Pokémon around you. J opens the world map; your death points are marked there.
JEI (the item list beside your inventory): R shows how to get an item, U what it's used for. Cobblemon Info adds a page for every Pokémon, with where it spawns and what it drops; the pack's own pages add the island's zones, guardians, machines, ore veins and pasture finds.
Looking at something shows its name at the top of your screen; V shows more. AppleSkin shows how filling food is, and the buttons beside your inventory sort it.
tasks:
- checkmark: true
title: Read this
- id: button_isle
zone: button_isle
title: Button Isle
icon: cobblemon:poke_ball
about: |
The round island in the middle, where you arrive, with a channel all around it. Forest and plains, a little cherry grove and desert, and apricorn trees everywhere.
Its Pokémon never attack you unless you hit them first: if you ever lose everything, start over here.
locals: Rattata, Bidoof and Caterpie
- id: shallows
zone: shallows
title: Shallows
icon: minecraft:kelp
about: |
The coasts, beaches and the calm channels between the islands. The open sea further out is the Deep Sea, and much stronger.
locals: Krabby, Wingull and Chinchou
- id: southwold
zone: southwold
title: Southwold
icon: minecraft:raw_copper
about: |
The south of the big island, across the channel from Button Isle: forest, plains and windswept hills.
Its copper makes Poké Balls four at a time.
locals: Meowth, Voltorb and Pidove
- id: lush_caves
zone: lush_caves
title: Lush Caves
icon: minecraft:glow_berries
about: |
Overgrown caves under the whole island. The fossil Pokémon live down here: Kabuto, Omanyte, Lileep and Anorith.
locals: Barboach, Joltik and Shuckle
- id: westmarch
zone: westmarch
title: Westmarch
icon: cobblemon:thunder_stone
about: |
The north-west of the big island: forest and windswept hills. The first iron on the island grows here.
locals: Magikarp, Goomy and Applin
guardian_note: The waders keep the Mangrove Mire's poison off.
- id: jungle
zone: jungle
title: Verdant Jungle
icon: cobblemon:leaf_stone
about: |
The jungle in the east, on both sides of the channel across the middle. Warm and humid, but never too hot.
locals: Natu, Bellsprout and Pikipek
guardian_note: The waders keep the Mangrove Mire's poison off.
- id: dripstone
zone: dripstone
title: Dripstone Depths
icon: minecraft:pointed_dripstone
about: |
Dripstone caves under the whole island, deeper and stronger than the Lush Caves.
locals: Baltoy, Lunatone and Solrock
- id: highlands
zone: highlands
title: Highland Meadows
icon: cobblemon:sun_stone
about: |
The meadows of the north: plains, forest and cherry groves at the foot of the peaks.
locals: Psyduck, Jigglypuff and Hoppip
guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against Sunscorch's heat.
- id: mire
zone: mire
title: Mangrove Mire
icon: cobblesurvival:mire_waders
hazard_text: "The Mire's water poisons you unless you wear Mire Waders: the guardians of Westmarch and the Verdant Jungle drop them."
about: |
The mangrove swamp in the south-east. Its water poisons you unless you wear Mire Waders.
locals: Slowpoke, Mudkip and Ducklett
guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against Sunscorch's heat.
quests:
- id: waders
title: Mire Waders
icon: cobblesurvival:mire_waders
text: |
Waders keep the Mire's poison off. Beat the guardian of Westmarch or the Verdant Jungle for a pair.
The Mire keeps poisoning you while you're in it. Mire Waders on your feet keep the poison off.
The guardians of Westmarch and the Verdant Jungle each drop a pair.
tasks:
- item: cobblesurvival:mire_waders
- id: sunscorch
zone: sunscorch
title: Sunscorch
icon: cobblemon:fire_stone
hazard_text: "The desert heat hurts without heat insulation on your armor (Cold Sweat): look up insulation in JEI."
about: |
The desert and badlands: a patch just north of Button Isle's channel, and stretches of the north-east and north-west coasts. At midday its heat overwhelms you in under a minute.
locals: Sandshrew, Cacnea and Larvesta
guardian_note: A Heat Rock turns wool into Goat Fur, for armour against Frostpeak's cold.
quests:
- id: hide
title: Hoglin Hide Armour
icon: cold_sweat:hoglin_chestplate
text: |
A full set of Hoglin Hide armour holds Sunscorch's midday heat off for at least ten minutes.
Eight leather around an Icy Rock make eight Hoglin Hide; the guardians of the Mangrove Mire and the Highland Meadows drop Icy Rocks.
An Ice type riding on your shoulder cools you too, once it passes the Verdant Jungle gate (see the HMs page).
tasks:
- item: cold_sweat:hoglin_helmet
- item: cold_sweat:hoglin_chestplate
- item: cold_sweat:hoglin_leggings
- item: cold_sweat:hoglin_boots
- id: deep_sea
zone: deep_sea
title: Deep Sea
icon: cobblemon:mystic_water
about: |
The open sea around the island, out beyond the coasts. There is no land to stand on out here.
locals: Horsea, Remoraid and Lapras
quests:
- id: dive
title: Breathing Underwater
icon: minecraft:turtle_helmet
text: |
A Pokémon with Dive lets you breathe, walk and mine underwater as if on land; it needs the Mangrove Mire gate.
A Water type riding on your shoulder lets you breathe underwater too, once it passes the same gate.
tasks:
- checkmark: true
title: Read this
- id: frostpeak
zone: frostpeak
title: Frostpeak Range
icon: cobblemon:ice_stone
hazard_text: "The cold hurts without wool insulation on your armor (Cold Sweat): look up insulation in JEI."
about: |
The jagged peaks of the north-east and the hills around them. Even at midday the cold freezes you in under a minute.
locals: Sneasel, Delibird and Rhydon
guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against the Basalt Furnace's heat.
quests:
- id: fur
title: Goat Fur Armour
icon: cold_sweat:goat_fur_chestplate
text: |
A full set of Goat Fur armour keeps you warm in Frostpeak for at least ten minutes, even at midday.
Eight wool around a Heat Rock make eight Goat Fur; the guardian of Sunscorch drops Heat Rocks.
A Fire type riding on your shoulder warms you too, once it passes the Highland Meadows gate (see the HMs page).
tasks:
- item: cold_sweat:goat_fur_helmet
- item: cold_sweat:goat_fur_chestplate
- item: cold_sweat:goat_fur_leggings
- item: cold_sweat:goat_fur_boots
- id: deep_dark
zone: deep_dark
title: Deep Dark
icon: minecraft:sculk
hazard_text: "Sculk darkens your sight down here. There is no Warden, but the ancient colossus sleeps in the ruins."
about: |
The deepest caves, under the cold and temperate land, grown over with sculk. There is no Warden, but Regigigas sleeps in the ruins.
locals: Carbink, Bronzong and Ditto
guardian_note: An Icy Rock turns leather into Hoglin Hide, for armour against the Basalt Furnace's heat.
quests:
- id: flash
title: Flash
icon: minecraft:glow_ink_sac
text: |
The sculk shriekers here cloud your sight with Darkness.
A Pokémon with Flash lets you see in the dark; it needs the Dripstone Depths gate.
tasks:
- checkmark: true
title: Read this
- id: basalt
zone: basalt
title: Basalt Furnace
icon: minecraft:magma_block
hazard_text: "The heat of the furnace hurts without heat insulation on your armor (Cold Sweat)."
about: |
Volcanic caves under the hottest land, reaching down to the bottom of the world.
locals: Torkoal, Heatmor and Durant
quests:
- id: heat
title: Lava and Heat
icon: minecraft:lava_bucket
text: |
Wear Hoglin Hide armour against the heat (see the Sunscorch page).
A Pokémon with Lava Plume lets you move through lava without burning; it needs the Deep Dark gate.
tasks:
- item: cold_sweat:hoglin_helmet
- item: cold_sweat:hoglin_chestplate
- item: cold_sweat:hoglin_leggings
- item: cold_sweat:hoglin_boots
- id: the_end
zone: the_end
title: The End
icon: minecraft:end_stone
about: |
Beyond a stronghold's portal. Eternatus has taken the dragon's place.
locals: Beheeyem, Reuniclus and Metagross
quests:
- id: eyes
title: Eyes of Ender