Phase 3: the Mangrove Mire poisons anyone without Mire Waders
CI / build-and-smoke-test (push) Failing after 30m44s
CI / build-and-smoke-test (push) Failing after 30m44s
- Companion mod zone hazards (zone/ZoneHazards.kt, data in data/cobblesurvival/zone_hazards/): in the Mire a player without an item from #cobblesurvival:mire_protection gets Poison every 5 seconds, with a one-time warning. Potions, milk and golden apples still help. - Mire Waders: KubeJS leather boots, dropped by the Westmarch and Verdant Jungle guardians (the zones before the Mire), per Adrian's boss rule. - Self-test mire_poisons_without_waders. - Allow-list Cobblemon's misspelt jigsaw state in habitats/parched_peat_bog7.nbt, which test players now reach. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,5 +2,6 @@
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"generator.cobblesurvival.island": "Cobblemon Survival Island",
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"message.cobblesurvival.permadeath.lost": "%s fainted and is gone for good.",
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"message.cobblesurvival.permadeath.saved": "%s's Revival Charm saved it and crumbled to dust.",
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"message.cobblesurvival.guardian.beaten": "The guardian of %s is beaten! It returns in %s hours."
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"message.cobblesurvival.guardian.beaten": "The guardian of %s is beaten! It returns in %s hours.",
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"message.cobblesurvival.hazard.mire": "The Mire's fumes are poisoning you. Mire Waders would keep them off."
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}
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