Phase 3: the Mangrove Mire poisons anyone without Mire Waders
CI / build-and-smoke-test (push) Failing after 30m44s
CI / build-and-smoke-test (push) Failing after 30m44s
- Companion mod zone hazards (zone/ZoneHazards.kt, data in data/cobblesurvival/zone_hazards/): in the Mire a player without an item from #cobblesurvival:mire_protection gets Poison every 5 seconds, with a one-time warning. Potions, milk and golden apples still help. - Mire Waders: KubeJS leather boots, dropped by the Westmarch and Verdant Jungle guardians (the zones before the Mire), per Adrian's boss rule. - Self-test mire_poisons_without_waders. - Allow-list Cobblemon's misspelt jigsaw state in habitats/parched_peat_bog7.nbt, which test players now reach. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,7 +19,9 @@ Open `build/zone-map.png` (the island coloured by zone) and read the draft in `d
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- **Alpha guardians** (step 4). One per zone at a fixed spot, back 5 hours after being beaten; drops help with the next zone (`docs/zone-species.md` lists them). Automated: `guardian_appears_and_returns`.
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Still to come: the Mire's poison (and the wading gear the Westmarch and Jungle guardians should drop for it), soft level pressure, flyers.
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- **The Mire's poison** (step 5). Mire Waders from the Westmarch and Jungle guardians keep it off. Automated: `mire_poisons_without_waders`.
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Still to come: soft level pressure, flyers.
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## In-game
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@@ -30,3 +32,4 @@ Still to come: the Mire's poison (and the wading gear the Westmarch and Jungle g
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- [ ] **Sunscorch heat:** the desert at noon overheats you in a couple of minutes; at night it's fine. The hide set (Hoglin Hide from 8 leather + 1 Icy Rock) or a Fire Resistance potion keeps you going.
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- [ ] **Lowlands:** a night in Southwold or on Button Isle without gear never gets dangerous.
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- [ ] **Guardians:** `/cobblesurvival guardians` (operator) lists each zone's guardian and spot. Walk there: a big Pokémon appears, can't be caught, and beating it puts its drops in your inventory with a gold message. It's gone for 5 hours of play.
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- [ ] **Mire:** walk into the Mangrove Mire: a green warning, then Poison keeps coming back. With Mire Waders on (from the Westmarch or Jungle guardian) nothing happens.
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