Phase 8: the quest book, generated from docs/quests.yaml
- tools/quests.py writes pack/config/ftbquests/quests/ in FTB Quests 2101's format (data.snbt, chapters/*.snbt, texts in lang/en_us.snbt) with ids derived from the YAML names, so progress survives regeneration. Flexible progression, no lock icons, no rewards (Adrian, 2026-11-03). tools/build.py runs it. - docs/quests.yaml: 18 chapters, 74 quests. Getting Started; one chapter per zone and the End from a zone template (reach it, catch three of its Pokemon, mine its ores, beat its guardian) plus chapter extras (Mire Waders, Eyes of Ender, Eternatus); Pokemon Machines; Base and Jobs. - Node positions: --pull reads them from an FTB Quests folder into the layout block (only moved nodes); tools/prism_instance.py pulls from the instance before each sync and rebuilds if something moved. - The pack's own events as hidden advancements (cobblesurvival:events/...), granted by QuestEvents: zone reached, guardian beaten, machine filled, End boss beaten. - Self-tests quest_book_loads and quest_events_mark_zones; the guardian and furnace tests check their events. Self-tests and island check pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,6 +4,7 @@ import com.cobblemon.mod.common.battles.BattleBuilder
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import com.cobblemon.mod.common.battles.MoveActionResponse
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import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
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import com.cobblemon.mod.common.util.isInBattle
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import dev.cobblesurvival.progress.QuestEvents
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import dev.cobblesurvival.zone.GuardianBars
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import dev.cobblesurvival.zone.Guardians
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import dev.cobblesurvival.zone.Zones
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@@ -73,6 +74,7 @@ object GuardianTests {
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.thenExecute {
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s.check(Guardians.guardianOf(level, ZONE) == null) { "the guardian came back right away" }
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s.check(GuardianBars.barFor(ZONE, player) == null) { "the beaten guardian's bar is still shown" }
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s.check(QuestEvents.done(player, "guardian/$ZONE")) { "beating the guardian didn't mark guardian/$ZONE for the quest book" }
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Guardians.expireDefeatForTest(level, ZONE)
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}
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.thenWaitUntil {
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@@ -13,6 +13,7 @@ import dev.cobblesurvival.machine.MachineGhosts
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import dev.cobblesurvival.machine.MachineShowcase
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import dev.cobblesurvival.machine.MachineWork
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import dev.cobblesurvival.machine.Shell
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import dev.cobblesurvival.progress.QuestEvents
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import net.minecraft.core.BlockPos
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import net.minecraft.core.Direction
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import net.minecraft.core.registries.BuiltInRegistries
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@@ -240,6 +241,7 @@ object MachineTests {
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val player = s.player()
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val core = build(s, "heat_core", Blocks.BRICKS)
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insert(s, core, player, s.give(player, s.pokemon("charmander", 50)))
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s.check(QuestEvents.done(player, "machine/heat_core")) { "a Large Furnace built didn't mark machine/heat_core for the quest book" }
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// A furnace against the east wall, a hopper with raw iron above it and an empty one below; no fuel anywhere.
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val furnace = core.blockPos.offset(2, 0, -1)
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level.setBlockAndUpdate(furnace, Blocks.FURNACE.defaultBlockState())
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@@ -2,7 +2,13 @@ package dev.cobblesurvival.selftest
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import com.cobblemon.mod.common.api.spawning.CobblemonSpawnPools
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import com.cobblemon.mod.common.api.spawning.detail.PokemonSpawnDetail
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import dev.cobblesurvival.progress.QuestEvents
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import dev.cobblesurvival.zone.Zones
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import net.minecraft.gametest.framework.GameTestAssertException
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import net.minecraft.resources.ResourceLocation
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.level.levelgen.Heightmap
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import java.util.function.Consumer
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/**
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* Roadmap Phase 8 (Adrian, 2026-11-03): the add-ons the quest book and JEI lean on work with the pack. Read by
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@@ -12,8 +18,63 @@ object QuestTests {
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fun all() = listOf(
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SelfTestCase("quests_have_cobblemon_tasks", 20, ::cobblemonTasks),
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SelfTestCase("jei_addon_shows_island_spawns", 20, ::addonSpawns),
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SelfTestCase("quest_book_loads", 20, ::bookLoads),
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SelfTestCase("quest_events_mark_zones", 200, ::zoneEvent),
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)
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/** At least this many quests in the book (docs/quests.yaml: 74 on 2026-11-03). */
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private const val MIN_QUESTS = 70
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private fun field(obj: Any, name: String): Any? {
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var c: Class<*>? = obj.javaClass
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while (c != null) {
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runCatching { return c.getDeclaredField(name).apply { isAccessible = true }.get(obj) }
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c = c.superclass
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}
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throw GameTestAssertException("${obj.javaClass.simpleName} has no field $name")
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}
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/**
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* FTB Quests loaded the generated book (tools/quests.py): enough quests, flexible progression, and every task
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* understood: no unknown task type, every item exists, every advancement exists on the server.
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*/
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private fun bookLoads(s: Scenario) {
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val file = Class.forName("dev.ftb.mods.ftbquests.quest.ServerQuestFile").getField("INSTANCE").get(null)
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?: throw GameTestAssertException("FTB Quests has no server quest file")
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val quests = mutableListOf<Any>()
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file.javaClass.getMethod("forAllQuests", Consumer::class.java).invoke(file, Consumer<Any> { quests += it })
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s.check(quests.size >= MIN_QUESTS) { "FTB Quests loaded ${quests.size} quests, not the book's $MIN_QUESTS or more" }
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s.check(field(file, "progressionMode").toString().equals("flexible", ignoreCase = true)) { "the book isn't in flexible mode" }
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val problems = mutableListOf<String>()
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for (quest in quests) {
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for (task in quest.javaClass.getMethod("getTasks").invoke(quest) as Collection<*>) {
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when (task!!.javaClass.simpleName) {
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"CustomTask" -> problems += "unknown task type in quest ${quest}"
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"ItemTask" -> if ((field(task, "itemStack") as ItemStack).isEmpty) problems += "an item task with no item in $quest"
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"AdvancementTask" -> {
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val id = field(task, "advancement") as ResourceLocation
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if (s.level.server.advancements.get(id) == null) problems += "no advancement $id"
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}
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}
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}
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}
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s.check(problems.isEmpty()) { problems.take(5).joinToString("; ") }
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s.helper.succeed()
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}
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/** Walking into a zone marks the hidden advancement its "reach the zone" quest checks (progress/QuestEvents.kt). */
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private fun zoneEvent(s: Scenario) {
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val sample = Zones.samples["button_isle"] ?: throw GameTestAssertException("no sample point for Button Isle")
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val player = s.player()
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s.helper.startSequence()
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.thenExecute {
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s.level.getChunk(sample.x shr 4, sample.z shr 4)
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s.moveTo(player, sample.x + 0.5, s.level.getHeight(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, sample.x, sample.z).toDouble(), sample.z + 0.5)
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}
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.thenWaitUntil { s.check(QuestEvents.done(player, "zone/button_isle")) { "reaching Button Isle didn't mark zone/button_isle" } }
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.thenSucceed()
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}
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/** Cobblemon Quests Reloaded adds its task type (catch, defeat, evolve, level up, ...) to FTB Quests. */
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private fun cobblemonTasks(s: Scenario) {
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val types = Class.forName("dev.ftb.mods.ftbquests.quest.task.TaskTypes").getField("TYPES").get(null) as Map<*, *>
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