Phase 7: practice-boss and guardian-reset commands; steadier spawn survey
Adrian (2026-11-02): a way to force-spawn the bosses. - /cobblesurvival boss <zone|end>: a practice copy next to you (same species, level, size, attacks; no drops, not the guardian's defeat). - /cobblesurvival guardians reset <zone>: despawns the zone's guardian and clears its defeat, so it appears again when someone comes near (Guardians.reset, formerly resetForTest). - Self-test practice_bosses_spawn. - spawn_survey stands on the ground below trees: on a mangrove's roots it found no natural ground and nothing could spawn at the Mire sample. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@ import dev.cobblesurvival.dev.OreVeins
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import dev.cobblesurvival.ore.BaseLoot
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import dev.cobblesurvival.ore.OreNodes
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import dev.cobblesurvival.permadeath.Permadeath
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import dev.cobblesurvival.boss.BossCommands
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import dev.cobblesurvival.boss.BossFights
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import dev.cobblesurvival.boss.EndBoss
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import dev.cobblesurvival.machine.MachineShowcase
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@@ -132,7 +133,8 @@ class CobbleSurvival {
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val lines = Guardians.status(context.source.server.overworld())
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context.source.sendSuccess({ Component.literal(lines.joinToString("\n").ifEmpty { "no guardians loaded" }) }, false)
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1
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})
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}.then(BossCommands.guardianReset()))
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.then(BossCommands.practice())
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if (SelfTest.enabled) root.then(SelfTest.command())
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event.dispatcher.register(root)
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}
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