Phase 3: Alpha guardians, one per zone, back 5 hours after a defeat
CI / build-and-smoke-test (push) Failing after 7m6s
CI / build-and-smoke-test (push) Failing after 7m6s
- Companion mod (zone/Guardians.kt): each zone's guardian stands at the zone's sample point, appears when a player is within 96 blocks, stays within 24 blocks, is uncatchable and half again as big. Beating it in a battle gives every player in the battle its drops; it returns after 5 hours of game time (Adrian: fixed spots, 5 hours). State lives in the world save; /cobblesurvival guardians lists it. - tools/zone_spawns.py writes data/cobblesurvival/guardians/<zone>.json: the strongest walking (or swimming) Pokemon of the zone at band top + 5, with the drops from world/zones.json. Boss drops follow Adrian's rule: Icy Rocks before Sunscorch, Heat Rocks before Frostpeak. - Goat Fur and Hoglin Hide recipes make 8 per rock, so one guardian's 3 rocks pay for one full insulating set. - Self-test guardian_appears_and_returns; hazard tests cleaned up; the zone generator reads Cobblemon's own entries from the field guide's hidden_spawns. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -67,7 +67,7 @@ Lays the zone plan in `world/zones.json` onto the island (from the seed's biome
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```bash
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python3 tools/zone_spawns.py
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```
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Writes each zone's spawn pool from Cobblemon's spawn data (every evolution line on the island gets one home zone; levels follow the zone's band) and lists the result in `docs/zone-species.md`. Run after `tools/zone_layout.py` and the field guide; pin a line to a zone in `world/zones.json` → `species`.
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Writes each zone's spawn pool from Cobblemon's spawn data (every evolution line on the island gets one home zone; levels follow the zone's band) and its Alpha guardian, and lists both in `docs/zone-species.md`. Run after `tools/zone_layout.py` and the field guide; pin a line to a zone in `world/zones.json` → `species`.
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```bash
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python3 tools/fieldguide/build.py
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