Phase 5: soft gates instead of guardian flags, shoulder passives
Adrian (2026-10-31): HMs abilities stay open; the ones that get around zone hazards get soft gates (materials or a high-level Pokemon, never flags; gifted Pokemon and materials count the same); party passives from shoulder Pokemon; Cobblebase skills and the Power Block move to soft gates too. - Gates: a zone gate passes at the top of the zone's band or while the Pokemon holds the zone's material (or a harder zone's). Cobblebase skills check the pastured Pokemon and tell the owner once what it needs. - Progress record, guardian unlock messages, the Power Block placement gate and /cobblesurvival progress removed; the Power Block's recipe already needs Jungle redstone. - HmsGate: switches off gated HMs auras (Flash, Dive, Mist, Rock Climb, Magnet Rise, Lucky Chant, Lava Plume) whose Pokemon doesn't pass. - ShoulderPassives: type-based effects from shoulder Pokemon, hazard ones (warmth, frigidness, water breathing, night vision) gated. - Self-tests for all of it; docs, balance table, Phase 5 checklist. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,8 +8,8 @@ import dev.cobblesurvival.dev.BiomePreview
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import dev.cobblesurvival.dev.OreVeins
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import dev.cobblesurvival.ore.OreNodes
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import dev.cobblesurvival.permadeath.Permadeath
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import dev.cobblesurvival.party.ShoulderPassives
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import dev.cobblesurvival.progress.Gates
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import dev.cobblesurvival.progress.Progress
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import dev.cobblesurvival.selftest.SelfTest
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import dev.cobblesurvival.world.OnlyPokemon
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import dev.cobblesurvival.world.SharedLoot
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@@ -68,6 +68,7 @@ class CobbleSurvival {
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NeoForge.EVENT_BUS.addListener(Zones::onAddReloadListeners)
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Guardians.register()
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Gates.register()
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ShoulderPassives.register()
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OreNodes.register()
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Catching.register()
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Wanderers.register()
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@@ -106,7 +107,6 @@ class CobbleSurvival {
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})
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.then(BiomePreview.command())
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.then(OreVeins.command())
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.then(Progress.command())
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.then(Commands.literal("zone").executes { context ->
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val source = context.source
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val zone = Zones.at(source.level, BlockPos.containing(source.position))
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