WIP: ore nodes, catching rules, bee nest fix, smaller Deep Dark
Done and checked: surface and cave-floor ore nodes (companion mod ore/OreNodes.kt), bigger and rarer underground veins; template with nodes passed the world check and the island quick check (node self-tests). Built, not yet tested: catching rules (catch rate falls with the level gap to the trainer's strongest Pokemon, failed catch enrages, strong wild Pokemon hunt weaker trainers; catching/, Fight or Flight config), bee nests emptied when their bee is turned away. In progress: the Deep Dark no longer fills the deepslate layer (split by temperature: cold = Deep Dark, hot = basalt deltas, warm = ordinary caves; world/biomes.json), zone layout regenerated; cave zone types added to world/zones.json but tools/zone_spawns.py doesn't use them yet; template not rebuilt for the new caves. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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