The End gets Pokémon: a dimension zone with Cobblemon's End lines
Adrian, 2026-11-02: the End looked barren. The End is now a zone of its own (Lv 50-70, world/zones.json -> dimensions; Zones.at returns it anywhere in the End). tools/zone_spawns.py copies every line Cobblemon spawns in End biomes into spawn_pool_world/the_end.json, on top of its island home: Beheeyem, Reuniclus, Metagross; Gothitelle and Sigilyph in End cities; Malamar and Unown with a Poke Snack. Cobblemon rolls the bucket before the Pokemon and has these all uncommon or rare, so they move to the common bucket with even line weights (Metagross a fifth). Self-test end_has_spawns: the main island is in the_end and offers only End spawns, some in the common bucket. Self-tests and the island check pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Pokémon per zone
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Generated by `tools/zone_spawns.py` from Cobblemon's spawn data and `world/zones.json`; do not edit by hand. Each evolution line spawns in one zone; the stages listed are the ones whose levels reach the zone's band. Pin a line to another zone in `world/zones.json` → `species`.
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Generated by `tools/zone_spawns.py` from Cobblemon's spawn data and `world/zones.json`; do not edit by hand. Each evolution line spawns in one zone of the island; the stages listed are the ones whose levels reach the zone's band. Pin a line to another zone in `world/zones.json` → `species`. The End's lines spawn there as well as in their island zone.
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## Button Isle (Lv 2–10, 25 lines)
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@@ -58,6 +58,10 @@ Bronzor (Bronzong), Carbink, Deino (Zweilous), Ditto, Duskull (Dusclops, Dusknoi
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Absol, Charmander (Charizard), Diglett (Dugtrio), Drilbur (Excadrill), Durant, Gligar (Gliscor), Growlithe (Arcanine), Heatmor, Houndour (Houndoom), Magby (Magmortar), Mawile, Purrloin (Liepard), Sizzlipede (Centiskorch), Slugma (Magcargo), Torkoal, Turtonator
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## The End (Lv 50–70, 7 lines)
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Beldum (Metagross), Elgyem (Beheeyem), Gothita (Gothitelle), Inkay (Malamar), Sigilyph, Solosis (Reuniclus), Unown
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## Alpha guardians
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One per zone at its sample point, uncatchable, five levels above the band; it returns 5 hours after it is beaten. Its drops help with the next zone.
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