Phase 9: reproducible builds, balance from the server, spark check, play feedback

Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.

Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.

Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.

Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-11-09 16:26:30 +01:00
1 parent 0741c84077
commit 4083791944
133 files changed
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@@ -7,7 +7,6 @@ datapacks/core/data/cobblesurvival/bosses/<zone>.json, and bosses/end.json for t
guardian's level (TIERS): which patterns it uses, how long they telegraph, how often they come; damage grows with
level; a Fire, Ice or Poison guardian burns, freezes or poisons. Placeholder numbers, see docs/balance.md.
Needs the Cobblemon jar in build/server/mods (any test-server run) for the guardians' types.
Usage: tools/zone_bosses.py
"""
@@ -15,10 +14,11 @@ import json
import zipfile
from pathlib import Path
import lock
ROOT = Path(__file__).resolve().parent.parent
DATA = ROOT / "datapacks/core/data/cobblesurvival"
OUT = DATA / "bosses"
MODS = ROOT / "build/server/mods"
ARENA = 24
ARENA_BY_ZONE = {"basalt": 32}
@@ -79,8 +79,7 @@ def species_data(jar):
def main():
jar = next(MODS.glob("Cobblemon-*.jar"))
types, heights = species_data(jar)
types, heights = species_data(lock.mod_jar("cobblemon"))
OUT.mkdir(parents=True, exist_ok=True)
for old in OUT.glob("*.json"):
old.unlink()
@@ -99,7 +98,7 @@ def main():
print(f"end: {END['species']} Lv {END['level']}, {len(end['patterns'])} patterns")
table = json.loads((ROOT / "world/summons.json").read_text())
for species, s in table["summons"].items():
fight = boss(table["tiers"][str(s["tier"])]["level"], types.get(species, set()), SUMMON_ARENA, summon=species)
fight = boss(table["tiers"][str(s["tier"])]["level"], types.get(s.get("species", species), set()), SUMMON_ARENA, summon=species)
(OUT / f"summon_{species}.json").write_text(json.dumps({"_comment": comment, **fight}, indent=1) + "\n")
print(f"{len(table['summons'])} summoned legendaries")