Phase 9: reproducible builds, balance from the server, spark check, play feedback
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -15,6 +15,7 @@ import tomllib
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import urllib.request
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from pathlib import Path
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import lock
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from packwiz_sync import java, sync
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ROOT = Path(__file__).resolve().parent.parent
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@@ -82,8 +83,7 @@ def prepare():
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SERVER.mkdir(parents=True, exist_ok=True)
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args_file = SERVER / "libraries/net/neoforged/neoforge" / version / "unix_args.txt"
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if not args_file.exists():
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installer = download(f"https://maven.neoforged.net/releases/net/neoforged/neoforge/{version}/"
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f"neoforge-{version}-installer.jar", CACHE / f"neoforge-{version}-installer.jar")
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installer = lock.download(f"neoforge-{version}-installer.jar")
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subprocess.run([java(), "-jar", str(installer), "--install-server", str(SERVER)],
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cwd=SERVER, check=True, stdout=subprocess.DEVNULL)
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sync("server", SERVER, BUILD / "stage" / "full")
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