Phase 9: reproducible builds, balance from the server, spark check, play feedback

Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.

Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.

Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.

Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-11-09 16:26:30 +01:00
1 parent 0741c84077
commit 4083791944
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@@ -19,6 +19,8 @@ import sys
import zipfile
from pathlib import Path
import lock
ROOT = Path(__file__).resolve().parent.parent
OUT = ROOT / "datapacks/core/data/cobblebase/loot_table"
CONDITION = "cobblesurvival:in_zone"
@@ -48,10 +50,7 @@ FAMILIES = {
def cobblebase_jar():
jars = sorted((ROOT / "build/server/mods").glob("cobblebase-*.jar"))
if not jars:
sys.exit("no Cobblebase jar in build/server/mods: run tools/build.py and tools/selftest.py (or the quick check) first")
return jars[-1]
return lock.mod_jar("cobblebase")
def zone_items():