Phase 9: reproducible builds, balance from the server, spark check, play feedback

Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.

Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.

Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.

Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-11-09 16:26:30 +01:00
1 parent 0741c84077
commit 4083791944
133 files changed
+8350 -3273

No files matched your search

+1 -1
View File
@@ -26,7 +26,7 @@
# Rate at which the player's body temperature changes (default: 1.0 (100%))
# Default: 1.0
# Range: 0.0 ~ Infinity
"Rate Multiplier" = 1.0
"Rate Multiplier" = 3.0
#─────────────────────────────────────────────────────────────────────────
# Damage dealt to the player when they are too hot or too cold
# Default: 2.0