Phase 9: reproducible builds, balance from the server, spark check, play feedback
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -26,7 +26,7 @@
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# Rate at which the player's body temperature changes (default: 1.0 (100%))
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# Default: 1.0
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# Range: 0.0 ~ Infinity
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"Rate Multiplier" = 1.0
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"Rate Multiplier" = 3.0
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#─────────────────────────────────────────────────────────────────────────
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# Damage dealt to the player when they are too hot or too cold
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# Default: 2.0
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