Phase 9: reproducible builds, balance from the server, spark check, play feedback

Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.

Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.

Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.

Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
claudeandClaude Opus 5.5 committed 2026-11-09 16:26:30 +01:00
1 parent 0741c84077
commit 4083791944
133 files changed
+8350 -3273

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@@ -125,14 +125,14 @@
# i.e. if an item has 5 insulation slots and gives one slot of cold insulation by default, it will only have 4 free slots left
# ⌄
"Insulating Armor" = [
["cold_sweat:hoglin_helmet", 0, 10],
["cold_sweat:hoglin_chestplate", 0, 14],
["cold_sweat:hoglin_leggings", 0, 12],
["cold_sweat:hoglin_boots", 0, 10],
["cold_sweat:goat_fur_helmet", 10, 0],
["cold_sweat:goat_fur_chestplate", 14, 0],
["cold_sweat:goat_fur_leggings", 12, 0],
["cold_sweat:goat_fur_boots", 10, 0],
["cold_sweat:hoglin_helmet", 0, 20],
["cold_sweat:hoglin_chestplate", 0, 28],
["cold_sweat:hoglin_leggings", 0, 24],
["cold_sweat:hoglin_boots", 0, 20],
["cold_sweat:goat_fur_helmet", 20, 0],
["cold_sweat:goat_fur_chestplate", 28, 0],
["cold_sweat:goat_fur_leggings", 24, 0],
["cold_sweat:goat_fur_boots", 20, 0],
["cold_sweat:chameleon_helmet", 10, 0.0085, "adaptive"],
["cold_sweat:chameleon_chestplate", 14, 0.0085, "adaptive"],
["cold_sweat:chameleon_leggings", 12, 0.0085, "adaptive"],
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@@ -26,7 +26,7 @@
# Rate at which the player's body temperature changes (default: 1.0 (100%))
# Default: 1.0
# Range: 0.0 ~ Infinity
"Rate Multiplier" = 1.0
"Rate Multiplier" = 3.0
#─────────────────────────────────────────────────────────────────────────
# Damage dealt to the player when they are too hot or too cold
# Default: 2.0